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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Swabbie
![]() Join Date: Mar 2006
Location: Chicago, IL
Posts: 12
Downloads: 0
Uploads: 0
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(if this has been posted before, my apologies because I couldn't find the thread)
So I was playing tonight, commanding the Akula II platform. The host was running the stock version of the game with only the 1.03 patch and no other mods enabled. I had six SS-N-27 ASW's loaded in my external tubes. After firing tube 4, I expected an SS-N-27 ASW missile to emerge and travel to the top of the water. Instead, a Type 40 torpedo that was colored yellow with black stripes emerges from the tube, immediately goes active, and starts it's circle route. I was going 5 knots, and couldn't evade it when it finished it's circle and T-boned me for 100% damage. This also happened to me earlier today in a different game. This has to be a bug. And just for those that will ask the obvious questions, let me clear them out right away: I confirmed that I fired the number 4 external tube, which was also confirmed to have an SS-N-27 ASW loaded. The torpedo that emerged was confirmed to be a yellow base with black stripes and has marks, which is a Type 40 torpedo. However, the one piece of evidence that backs up my claim is that the Type 40 torpedo by itself is not selectable as an ordinance type in either the Akula II external or internal tubes. The fact that it emerged from any of my tubes by itself is, according to the game, impossible. Anyone else ever experience this? |
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