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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: May 2001
Location: Lancaster, CA
Posts: 71
Downloads: 13
Uploads: 0
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I'm coming back to SH3 after a break. I had used IUB 1.02 and liked it alot. So now I see someone has taken up the torch to upgrade IUB to 1.03 (YEAH!) but there is also a package worth looking at called Grey Wolves.
I just tried my first mission with Grey Wolves. There were some things I liked . . . and did not like. With IUB it seemed more flexible and you could turn off more items. Grey Wolves seems more rigid regarding this aspect. Am I wrong? I did apply the 16Km LIGHT mod due to wanting the extra crew sighting capability (at least I hope this is what it does. As I said the Documentation is a bit weak). I also noticed the First Mate no longer ID's ships. I know many in the community do not like this capability . . . but I've felt THATS what the crew is for! Can this be turned back on? Or at least the book didnt pop open like I'm used to it doing. Damage is different . . .BOY is it different. 3 TORPS into a Small MERCHANT didnt sink it! All solid hits mid-section . . . sheesh. I suppose what I would like somebody to reply with, a light comparison of where GW and IUB differ. I've been looking at the various posts . . . and many folks are saying how similar they are . . . .but in what ways are they different? Be brief and High-level. We know they both go for eye-candy so this can be left out. This is almost from an aspect of . . . I liked IUB 1.02 . . . would I like or dislike GW? Also . . if ya have links to threads where there are tips for modifying FW please link them. Thanks in advance. |
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