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Old 03-17-06, 05:34 PM   #1
JonZ
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Default Inserting new ships...

I would like to know..

How hard it is integrating new ships like Converted Whale in campaign?

Can it be done smoothly, or I have to edit several files to make it works?

I've read different topics where problems occured like, the new ships are just floating stationnary, or they don't sink, or they just travel alone and not in convoy, etc...

Many people suggest me to integrate in IuB more ships but those problems I keep hearing just make me stay away from the matter.
A guide would be appreciated.

JonZ
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Old 03-17-06, 05:46 PM   #2
Der Teddy Bar
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The process is reasonably easy.

You add the ship under the sea folder with the relevant files included after it has been cloned by Sansal's Pack3D. SilentHunterIII\data\Sea\ShipName

The you need to add a ShipName.cfg under the releveant country in the Roster directory. \SilentHunterIII\data\Roster\British\Sea

Automatic delection can occure on the UnitType= value. 102 for cargo ships etc

Don't forget to add a entry into the LanguageNames.cfg like KSQ=Coastal Merchant.

The "problems occured like, the new ships are just floating stationnary, or they don't sink, or they just travel alone and not in convoy, etc..." are as far as I know cloning issues. If you do not clone the ship then it has the same ID an the original, and there can only be one :rotfl:
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Old 03-17-06, 05:55 PM   #3
Happy Times
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How many new ships have been released?
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Old 03-17-06, 11:03 PM   #4
JonZ
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Quote:
Originally Posted by Der Teddy Bar
The process is reasonably easy.

You add the ship under the sea folder with the relevant files included after it has been cloned by Sansal's Pack3D. SilentHunterIII\data\Sea\ShipName

The you need to add a ShipName.cfg under the releveant country in the Roster directory. \SilentHunterIII\data\Roster\British\Sea

Automatic delection can occure on the UnitType= value. 102 for cargo ships etc

Don't forget to add a entry into the LanguageNames.cfg like KSQ=Coastal Merchant.

The "problems occured like, the new ships are just floating stationnary, or they don't sink, or they just travel alone and not in convoy, etc..." are as far as I know cloning issues. If you do not clone the ship then it has the same ID an the original, and there can only be one :rotfl:
But what about warships? Aren't they supposed to be scripted to the campaign files? I would find odd to see, for example, an Essex Carrier traveling alone in the British coastal
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Old 03-18-06, 10:02 AM   #5
phatmatt
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thats why the numbers are used for to 'tag' them so they dont get mixed up like an essex with a coastal merchant

these are the valuesfound via another post, and found them very useful)
Quote:
Patrolboat=0
Corvette=1
Frigate=2
EscortDestroyer=3
FleetDestroyer=4
LightCruiser=6
HeavyCruiser=7
EscortCarrier=8
Carrier=9
Battleship=11
AuxiliaryCruiser=13
Tanker=101
Merchant=102
Liner=103
CoastalShip=104
Iceberg=105 //also used for dolphin
Submarine=200
Minefield=500
Subnet=501
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Old 03-18-06, 11:55 AM   #6
JonZ
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Quote:
Originally Posted by phatmatt
thats why the numbers are used for to 'tag' them so they dont get mixed up like an essex with a coastal merchant

these are the valuesfound via another post, and found them very useful)
Quote:
Patrolboat=0
Corvette=1
Frigate=2
EscortDestroyer=3
FleetDestroyer=4
LightCruiser=6
HeavyCruiser=7
EscortCarrier=8
Carrier=9
Battleship=11
AuxiliaryCruiser=13
Tanker=101
Merchant=102
Liner=103
CoastalShip=104
Iceberg=105 //also used for dolphin
Submarine=200
Minefield=500
Subnet=501
Ok, but what I have to do if I want to merge something like a Converted whale factory in a convoy?
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Old 03-18-06, 12:35 PM   #7
Cdre Gibs
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Quote:
Originally Posted by JonZ
But what about warships? Aren't they supposed to be scripted to the campaign files? I would find odd to see, for example, an Essex Carrier traveling alone in the British coastal
From my Essex release thread:

Quote:
Method 1). is to open either/or both the Scripted layer and/or the Randon Layer MIS files with Notepad/word and look for a entery of a USN Carrier. Change the Group Name to say ESSEX and then Change the Actual Ship to CVUSSEssexCV9.

Method 2). is to open either/or both the Scripted layer and/or the Randon Layer MIS files with the Map editor and swap the ships over and again change the group name.

Method 3). is to open the Editor and make a NEW MIS file called say ESSEX. In this all you would do is make a NEW Group called ESSEX and add its escorts and plot waypoints to and from where ever you like and set its Day/Month/Year of entery. Then Save the ESSEX.MIS file to a Temp folder. Now open the SCR layer and select MERGE, browes to your ESSEX.MIS file and open, then save as SCR Layer. You now have added the ESSEX group to the SCR layer.

The best bit about Method 3 is that it wont replace any prior Group/ship but add a completely new Group and ships to your game. Also it will allow you to use real time WWII Dates and Courses (for those inclined to do so) to your Essex Group. Plus you can add multiple groups by the simple act of Numbering them and giving them different entry dates.

PS: Ohh btw in the Roster Folder/CVUSSEssexCV9.cfg you will find this:
[Unit 1]
Name=USS Essex
DOC=19421231
DOD=19541215

[Unit 2]
Name=USS Lexington
DOC=19430317
DOD=19470601

[Unit 3]
Name=USS Yorktown
DOC=19430516
DOD=19681231

[Unit 4]
Name=USS Bunker Hill
DOC=19430524
DOD=19460101

[Unit 5]
Name=USS Wasp
DOC=19431124
DOD=19551010

[Unit 6]
Name=USS Hornet
DOC=19431129
DOD=19460101

They are the entry Dates of all the Essex Class Carriers. Use those as your in game start dates. Also when you add the Carrier to the game via the Map editor, open this file and Copy the Ship names from that file and in the editor paste it into the field when your adding a ship that says ShipsName. That way you wont be sinking the Essex all the time per say (If you do indeed sink it that is).
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Old 03-18-06, 03:40 PM   #8
JonZ
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hmm, I see

maybe the Essex is not for me then :/ I don't have historic knowledge about these ships and where they where in 1939 to 1945

And how about you Gibs? Did you integrate your ship as an historical script or they just randomly pop somewhere in the Atlantics?
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Old 03-18-06, 08:58 PM   #9
andy_311
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Quote:
Originally Posted by Cdre Gibs
Quote:
Originally Posted by JonZ
But what about warships? Aren't they supposed to be scripted to the campaign files? I would find odd to see, for example, an Essex Carrier traveling alone in the British coastal
From my Essex release thread:

Quote:
Method 1). is to open either/or both the Scripted layer and/or the Randon Layer MIS files with Notepad/word and look for a entery of a USN Carrier. Change the Group Name to say ESSEX and then Change the Actual Ship to CVUSSEssexCV9.

Method 2). is to open either/or both the Scripted layer and/or the Randon Layer MIS files with the Map editor and swap the ships over and again change the group name.

Method 3). is to open the Editor and make a NEW MIS file called say ESSEX. In this all you would do is make a NEW Group called ESSEX and add its escorts and plot waypoints to and from where ever you like and set its Day/Month/Year of entery. Then Save the ESSEX.MIS file to a Temp folder. Now open the SCR layer and select MERGE, browes to your ESSEX.MIS file and open, then save as SCR Layer. You now have added the ESSEX group to the SCR layer.

The best bit about Method 3 is that it wont replace any prior Group/ship but add a completely new Group and ships to your game. Also it will allow you to use real time WWII Dates and Courses (for those inclined to do so) to your Essex Group. Plus you can add multiple groups by the simple act of Numbering them and giving them different entry dates.

PS: Ohh btw in the Roster Folder/CVUSSEssexCV9.cfg you will find this:
[Unit 1]
Name=USS Essex
DOC=19421231
DOD=19541215

[Unit 2]
Name=USS Lexington
DOC=19430317
DOD=19470601

[Unit 3]
Name=USS Yorktown
DOC=19430516
DOD=19681231

[Unit 4]
Name=USS Bunker Hill
DOC=19430524
DOD=19460101

[Unit 5]
Name=USS Wasp
DOC=19431124
DOD=19551010

[Unit 6]
Name=USS Hornet
DOC=19431129
DOD=19460101

They are the entry Dates of all the Essex Class Carriers. Use those as your in game start dates. Also when you add the Carrier to the game via the Map editor, open this file and Copy the Ship names from that file and in the editor paste it into the field when your adding a ship that says ShipsName. That way you wont be sinking the Essex all the time per say (If you do indeed sink it that is).

method1 tried it and it worked well
method 2 tried that and got a CTD when i tried playing the U505 mission in the single missiom I dont know what happend but every time it went CTD the campaign opened up normally but every thing related with a US carrier I changed to the Essex Class.
method 3 not tried yet.
playing IUB1.3 at the moment will try Uboat ACE WAR net andI know thats got the Essex Class carrier in it thinkin put it in my backup pc.
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Old 03-18-06, 10:35 PM   #10
Cdre Gibs
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Quote:
Originally Posted by JonZ
And how about you Gibs? Did you integrate your ship as an historical script or they just randomly pop somewhere in the Atlantics?
Me, hell No. I send em to Rubini

Seriously tho, I redo my SCR an RND layers with all the Ships I make. I'm not a realisim nutter so I tend to make up my own "Missions" using method 3 and just merge em into the Campaign files. The best part about Method 3, is that you can keep the individual "missions" and re-add them back to any Campaign file update/mods that come out an take your fancy.

Hence why I send em to Rubini, hes more inclined to place them in their correct time periods and settings. That way more ppl get to use them in any HT mod update.


Quote:
Originally Posted by andy_311
method1 tried it and it worked well
Its the simplest method, but has the lowest results, ie : is very limited

Quote:
Originally Posted by andy_311
method 2 tried that and got a CTD when i tried playing the U505 mission in the single missiom I dont know what happend but every time it went CTD the campaign opened up normally but every thing related with a US carrier I changed to the Essex Class.
This is basicaly the same method as above but using the Map editor. 1 must remember to resave as either RND or SCR (which ever 1 you originaly opened and changed), again its not the best way to get maximum results.

Quote:
Originally Posted by andy_311
method 3 not tried yet.
Method 3 would have to be the most complicated but has the best results, You must make sure again that what ever layer you merged you new "Mission" with is saved as that Layer, ie RND - SCR. Also as stated above, its the best method to re-add your missions back into any updated camaign files from another modder, ie HT Mod.
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Old 03-18-06, 11:35 PM   #11
JonZ
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Quote:
Originally Posted by Cdre Gibs
Me, hell No. I send em to Rubini

Seriously tho, I redo my SCR an RND layers with all the Ships I make. I'm not a realisim nutter so I tend to make up my own "Missions" using method 3 and just merge em into the Campaign files. The best part about Method 3, is that you can keep the individual "missions" and re-add them back to any Campaign file update/mods that come out an take your fancy.

Hence why I send em to Rubini, hes more inclined to place them in their correct time periods and settings. That way more ppl get to use them in any HT mod update.
Ah yes Rubi master

A bit clearer now, but I think it doesn't answer my questions, sorry if I sound confusing because I am learning things and I have to go back to answered questions that I tought I knew the answer

Like, if I want to insert an Essex (or Whale Factory) into a RANDOM convoy, what I have to do? I just want some low probability that a random convoy (or Task Force) have one of those new vessels in it, without having to script them specific waypoints. Can it be done? Is that what the RND file is for? One of the example are sometimes I get convoys in IuB 1.02 that have random convoys with a Bogue carrier in it.

I don't know if you know what I mean?
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Old 03-18-06, 11:55 PM   #12
Cdre Gibs
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Ok the best way then would be to find this convoy that has the Bogue Carrier in it (search RND for Bogue). Copy all the relivante bits of that group to a NEW mis file. Now in your new MIS file change all the info for the Bogue to Essex and rename the Group (convoy). Change the date to a few weeks behind/ahead. Save.

Now use Method 3 and MERGE new mis file with RND mis file (open RND, select merge, browes to new mis file, open. Select save as RND mis)

Use the above to do the whale factory ship as well.

Select a convoy from RND that has say a Liner in it (or any other ship you care to swap over), make the changes as per above to a whale factory ship. Change the date to a few weeks behind/ahead. Save. Merge.

To ADD an Essex Carrier Group to RND, open map editor and create a NEW Essex Group. Add escorts an waypoints an all the usual guff. Save as Essex MIS. The open RND mis and browes to Essex mis, do a merge as above. Save as RND mis. Same deal for a whale ship group or single lone ship. Change dates and waypoints and even location on the map of your Essex Mis and/or your Whaleship mis file, redo a new merge. Now 2 more RND groups (or single ships) added to RND.
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