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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
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I can no longer operate the echolot manually after install of NYGM and reinstall of mods. Anyone else notice this. CA's Instrument Fix is the only other new mod installed that is different from my previous set up. It still functions normally by asking the Navigator to report depth under keel.
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#2 |
Stowaway
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Sorry, man. I only used a few select features from NYGM, and mine still works fine.
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#3 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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I presume that it was a RUB item.
When in doubt, check the NYGM Tonnage War v1.03 User Manual.pdf as NYGM have clearly documented all areas touched. We should also start making a correction list for RUB. |
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#4 | |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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-CA |
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#5 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Just tested mine! And stoll works like it used to!
Clean install-NYGM TW-ans some sounds and eyecandy. Still wonder what'S goin' on! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#6 |
Chief
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In a VIIB. i keep clicking on it, nothing yet.
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#7 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Thats a strange thing. My boot is also a VIIB ( the only boat i flood!)
I thought all the clickable 3d stuff was hardcoded, and not influenced by mods! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#8 |
Chief
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Everythign else seems to work fine. No idea. I'll keep trying. Not a big deal, just kind of odd that it is no longer functioning correctly.
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