![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Loader
![]() Join Date: Oct 2005
Location: paintsville,Kentucky,USA
Posts: 90
Downloads: 11
Uploads: 0
|
![]()
First patrol on 100% Realism.
3 September 1939, Its in the middle of the night when we set sail on our first patrol after completing the Naval academy. The men are eager to go for a real patrol after all the days,weeks and months of practicing. On the other hand I realize that this might be more then just a patrol since after we invaded Poland it looks like Germany is on collision course with the English and it seems that England is about to Declare war on our country. ![]() Lets hope this won’t be true…. After sailing for a couple of hours surfaced I decided to check the crew out on the bridge to see how they are doing and to have some fresh air. The sea is calm and the sky is clear at the moment. We are having some visual contacts but these are ships of our Kriegmarine so nothing to worry about yet. We are still in safe waters so we don’t have to worry yet about eventual hostilities from anyone, especially since we are not at war with anyone else yet then Poland.. ![]() ![]() Several hours after this pic we received the message we had expected but feared. We are at war now with the English. So this first patrol with a crew that still needs experience and a sub that is merely for training we are set for a dangerous adventure far from home without the security of ever make it back home. I got the microphone and told the crew the bad news and told them we were going to dive to go submerged for a while. Testing our Hydrophones and trying to build up some routine. We stayed submerged for most part of the 4th only to surface for a little breeze of fresh air. No visual or sound contacts so far except for the friendly visual contacts one day earlier. ![]() The 5th we stayed submerged and from the 6th till the 11th we had a routine of submerging till the batteries were on 25% and then surface till the batteries were full again constantly being on our guard now the war has begun. ![]() ![]() ![]() ![]() ![]() Then suddenly the 12th the Hydrophones pick up a sound!! Suddenly I get that adreline going through my vains!!! I upped the periscope and turned the scope towards the bearing the hydrophones were showing. It was a dot in the distance and we could’t make much out of it yet. Eventhough it should enough to get an estimated range from the WO. I ordered the boat to service and together with the WO on the deck we took a range to Target and placed the marks on the map. The chase begun!!!! ![]() I ordered to go flank speed on a parallel course of the target to stay within visual range and to outflank the target to set up an attack run. Suddenly we were alarmed by the sound of planes, I took a quick look through the binoculars to take another range so we could mark it off on the map and ordered a crash dive. I thought a second of fighting the planes off but the sound of the bombs and the anti aircraft might would alarm our prey. So I decided to go submerged for about an hour to try to shake the planes off. But being in the process of diving I noticed the planes didn’t change course to attack me so I guess they didn’t see us. We were lucky this time. We stopped the diving and went on flank speed turning slowly to our target to begin our attack run. ![]() We are now on our attack spot waiting for the target. We know the range and the speed and the type of vessel. We first identified it through the hydrophones being probably a coastal merchant, but now we know for sure what it is. Its just a pity that the target is a Norwegian vessel which means its neutral. At least we were able to find a target and even were able to lay in a perfect position for attack… At least that gives me some faith for the future. After giving the merchant a final look I ordered to lower the periscope and we continued our patrol…. ![]() ![]() Ps. I have no clue how big the pics are in this thread but if they are too big please give me some advice to get them smaller without losing much of the quality!! |
![]() |
![]() |
![]() |
#2 |
Watch
![]() Join Date: Mar 2006
Posts: 23
Downloads: 0
Uploads: 0
|
![]()
Always nice to read storys like this when people stay in character.
|
![]() |
![]() |
![]() |
#3 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
|
![]()
Whats that wooden panel up above on the left partly showing? Also 100% realism means no Cross hair dude :|\
![]() Still your doing better than me i play at 93% |
![]() |
![]() |
![]() |
#4 | |
Shore leave
![]() Join Date: Jan 2006
Posts: 70
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#5 |
Loader
![]() Join Date: Oct 2005
Location: paintsville,Kentucky,USA
Posts: 90
Downloads: 11
Uploads: 0
|
![]()
Hi Kiwi,
That wooden panel on the left top corner is the dragable stopwatch. Its a mod. that will show the stopwatch on every screen. And about the cross hairs...I am using the stock version of the game patched up to 1.4 with some mods installed. I haven't thought about the cross hairs though....according to the settings its now on 100% realism. But now you do mention the cross hairs....how do you remove them?
__________________
![]() *Driving blindly on faith* |
![]() |
![]() |
![]() |
#6 |
Loader
![]() Join Date: Oct 2005
Location: paintsville,Kentucky,USA
Posts: 90
Downloads: 11
Uploads: 0
|
![]()
By the way...I don't know yet if I am doing better then you since I haven't had an opportunity yet to hit something...
![]() ![]() ![]() What is the issue with the cross hairs anyways? Thought you were playing on 100% if you had checked all boxes including the no map updates? And that is what I have at the moment. There is no checkbox saying "Remove crosshair from binoculars" :hmm:
__________________
![]() *Driving blindly on faith* |
![]() |
![]() |
![]() |
#7 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#8 |
Loader
![]() Join Date: Oct 2005
Location: paintsville,Kentucky,USA
Posts: 90
Downloads: 11
Uploads: 0
|
![]()
:hmm: Allready was affraid you did but didn't know for sure...
its the first time actually that I really play blind at 100% before that I used to be between 80 - 92 % playing around with map updates on or off but also have the free camera option on so that I could actually see how my torp solutions were working out. But any comments are welcome. I still have to learn a lot and any suggestions (like the crosshair ![]() I also saw that there was a discussion going on about playing on 100% also can be with the map updates on. I can understand why since the kaluen is not the only member onboard and has his fellow officers that can help him out determining where the contacts are. but on the other hand I think a Kaleun also had the overal knowledge. So imo you can play with the map updates on and still play on 100% as long as you do have the knowledge to play it without.. ![]() ![]()
__________________
![]() *Driving blindly on faith* |
![]() |
![]() |
![]() |
#9 | |
Shore leave
![]() Join Date: Jan 2006
Posts: 70
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#10 |
Loader
![]() Join Date: Oct 2005
Location: paintsville,Kentucky,USA
Posts: 90
Downloads: 11
Uploads: 0
|
![]()
http://www.subsim.com/phpBB/viewtopi...ight=stopwatch
its called Dragable Chronometer. Just follow the link.. ![]()
__________________
![]() *Driving blindly on faith* |
![]() |
![]() |
![]() |
#11 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
|
![]()
Heres another way of playing SH3 at 100% realism. Install the following mods if you haven't.
Rub1.45 - makes those 100,000 tonnage scores and finding convoys much harder. Also dont know if its the mod or 1.4 patch but destroyers are more cunning. WAW realism - no map updates SH3 Commander - for the very long reload time of your deck gun ![]() or have no deckgun altogether. Ive played like this for months but just for a change im going back to the stock game with a few graphic/sound mods as my only extras. |
![]() |
![]() |
![]() |
#12 |
Captain
![]() Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
Downloads: 0
Uploads: 0
|
![]()
nice
![]() |
![]() |
![]() |
![]() |
#13 |
Nub
![]() Join Date: Apr 2005
Posts: 3
Downloads: 0
Uploads: 0
|
![]()
Well done. I too enjoy the reports made in character. Always exciting to read others experiences.
__________________
![]() |
![]() |
![]() |
![]() |
#14 |
Weps
![]() Join Date: Jan 2006
Location: Seattle, WA
Posts: 358
Downloads: 0
Uploads: 0
|
![]()
Great story you got going there!
Thanks for the stopwatch mod recommendation. I was just thinking of posting a topic about having a stopwatch in the command room. After firing torps, I like to down periscope and dive silent, and it adds to the realism to wait for the torp explosions in the command room, thus a stopwatch there is needed. Will install now and give it a try. ![]()
__________________
"My, God! Those bulkheads! Did you hear them burst!" System: 40gb 5400rpm HD | Generic MB from around '02 | P4 2.6 400GHz | 1 GB PC2100 DDR (2 mismatched 512's) 16x CD-ROM | GeForce 7800 AGP | broken Radio Shack case fan | Ergonomic keyboard (missing a shift key) PS2 ball mouse | surge protector | USB 1.1 expansion card | Really cool surround-sound headphones |
![]() |
![]() |
![]() |
#15 | |
Loader
![]() Join Date: Oct 2005
Location: paintsville,Kentucky,USA
Posts: 90
Downloads: 11
Uploads: 0
|
![]() Quote:
![]() After I get more comfortable about the way its going at the moment I will certainly give it a try! I was also thinking of joining WAW but want to practice a bit more first before I take that step! And about the stopwatch.....I was OVER THE MOON when I saw this mod because it was quite aggravating to keep switching between screens while a real Kaleun should have his stopwatch with him.. ![]() Anyways, I am still in patrol and will keep posting as it proceeds.. ![]() ![]()
__________________
![]() *Driving blindly on faith* |
|
![]() |
![]() |
![]() |
|
|