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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Blade Master
![]() Join Date: Jan 2002
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Guys,
Does any one know how to edit the ships Nodes to remove or change the AI's visual node? |
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#2 |
Blade Master
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Cdre Gibs,
Whooo there big boy, slow down :rotfl: It is for a single cloned ship for a special project that someone, not NYGM is doing. Pssssst, maybe you could whisper it to me? |
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#3 |
Blade Master
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Either that or to be able to delete the smoke node?
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#4 |
Blade Master
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Cdre Gibs,
Mate you are a legend, now for the 64 cent question, can we delete the smoke node? And this is for the small merchant.... RE: the NULL, I tried that and sorry but no cigar. |
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#5 | |
Blade Master
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I have also removed all the ships damage zones. |
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#6 | ||
Blade Master
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#7 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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I found a more simplistic way to acomplish my goals, I'm still testing but so far it works, I simply remove the .sim file, the ship don't move at all, no ai reacting,no collision with sea floor, but in fact that's what I wanted in the first place.
Torpedo Test 1 salvo of four : ![]() ![]() Torpedo Test after second salvo of four: ![]() After eight hours fire continues but ship don't sink... Passing nearby : ![]() ![]() ![]() ![]() Ai doesn't react ![]() now to finish the textures ![]() Ref |
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#8 |
Stowaway
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Are you out to attain the "Eric Harris and Dylan Klebold - version of DOOM"? A school full of screaming sprites who have no way to fight back? Kinda reminds me of a cartoon i once saw in National Lampoon of Daniel Boon axing a bear to death that was bound with ropes to a tree.
all joking aside, i found your ship hulks in the channel to be quite wonderful and i suppose you have something in mind like recreating the NE Scapa Flow entrance.....? |
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#9 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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#10 | |
XO
![]() Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
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![]() ![]() ![]() Ref, you have even surpassed your canal building achievements. And what do you mean " now to finish the textures" ??? 99.99% of people would be more than happy with what you've got already! BTW :Where is it? Edit: OK I know now! If I was going to nitpick, I would suggest you made the trees no larger than a small bush! They don't seem to grow any larger than that on Scottish islands! Looks much nicer your way though.!!! |
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#11 | ||
Grey Wolf
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Location: Mar del Plata, Argentina
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#12 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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Anyway I dont' like the solution, the ideal was to modify the sim files, I'm starting to make an editor 'cause I don't like being in the dark, and I'm quite stubborn, that's how I figured out the terrain... |
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#13 | |
Blade Master
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#14 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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