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Old 03-11-06, 10:00 PM   #1
JScones
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Default What's happening with SH3 Commander???

...Oops, I accidently edited this message and have lost the original text!

Basically, this is what is on the R2.5 list (items highlighted in blue have been completed, olive coloured items are now out of scope)...
- "Simulate a realistic career length" parameters now editable via "Career options.cfg" file. Retirement is now based on the number of completed patrols multiplied by the total number of days spent at sea
- "Randomised days spent in base" parameters now editable via "Career options.cfg" file
- "Simulate realistic crew transfers" parameters now editable via "Career options.cfg" file
- Added ability to randomise essentially any value used by SH3
- Arctic water now set when playing in 11 Flotilla
- Added ability to play (random) .wav files in Nightclub
- Added French translation to the Nightclub and corrected other minor typos in the French language files (by Martin)
- New "RenownAwardedEqualsRandomTonnage" key added to "Ship displacements.cfg" to provide support for NYGM Tonnage War mod
- Added ability to view SH3 Map from "Change" screen
- Added ability to randomise next patrol grid based on Flotilla and date
- Improved crush depth mod that sets correct crush depths, with minor randomisation, for all sub types
- Setting patrol grid for first patrol of new career

- "Simulate full base events" option - bombings, sabotage. ie lose more crew in one go, perhaps even sub. May leave this to Hemisent's Random Folders for this release
- "Equipment malfunctions" option. May leave this to Hemisent's Random Folders for this release
- Weather randomiser
- Random u-boat and flotilla transfers for captain only
- Random u-boat and flotilla transfers for captain and crew
- Expanded Patrol log
- Ability to adjust officer's faces, uniforms and voices
- Further ship names (Sailor Steve)

- Surrendering if port changes to enemy whilst you are in it - not a high request
- Ability to continue career with new commander - would love this, but don't have time
- Modified crew transfer algorithm (based on concept by Bladeheart)
- Adjusted crew experience for new crew - not a high request
- "Go to Berlin" option - would love this, but don't have time to do myself
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Old 03-11-06, 11:01 PM   #2
panthercules
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Awesome man - I have really been enjoying SH3 Commander since discovering it.

My favorite aspects are (1) the real ship names for your sinkings (would love to see a way in the next version for the program to assign the names based on the ship nationality), (2) the personnel file for your Kaleun, (3) the random folders feature that lets folks like Hemisent do things like thermal layers, and (4) ability to set patrol zone (but a map viewer to determine where those grids are would be a welcome addition).

The "days in port" aspect is cool too, but the list is already getting long - the whole thing has been awesome. The best new thing I could think of though would be some way to recognize and overcome the issue of docking at a milk cow being treated by the game as the start of a new career - that keeps me from being able to use the milk cows 'cause I really don't want to screw up my patrol records, so it would be great if you could have something that would somehow stitch the "new" patrol back into the "old" one so it would still look like you were still on the same patrol after you use a milk cow that you were on before you docked there.

Just a thought - great work in any event
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Old 03-11-06, 11:15 PM   #3
irish1958
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Default SHiv

I can't imagine playing the game without CMDR.
The Ubisoft people should contact you about intigrating this wonderful program into SHiv.
"Keep up the good work"
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Old 03-11-06, 11:56 PM   #4
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:P

This release will have the fix for the "Update Personnel file" problem with SHGen, right?

Looking forward to the changes, SH3 Commander sure "opened" up SH3
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Old 03-12-06, 12:32 AM   #5
Torplexed
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I have to chime in too and say thanks for SH3 Commander. Really great to see the old nightclub concept revived from Aces of the Deep. I'll never figure out how the developers always fail to see what worked in older games. Must be too many other things to do.
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Old 03-12-06, 12:56 AM   #6
Church SUBSIM
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Looks great ....

One thing that I was sad to see not on the list is the ability to modify the grpahical elements of the crew (have hats on, off, which icons, which uniforms, etc)

I did this manually and have made a custom crew that I use via your excellent program but it sure would be nice to have the option built in so if a member transfers, etc you could do it on the fly.

Perhaps in a future future release ;)

Anyways - thrilled to see this program is getting more love ... lord knows it is a staple when it comes to using SHIII
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Old 03-12-06, 12:57 AM   #7
JScones
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It's there - "- Ability to adjust officer's faces, uniforms and voices (yeah, another one that's been around forever)".
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Old 03-12-06, 01:10 AM   #8
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sigh ..... I just spent about 14 hours working on a business plan .... after missing that little gem .... I think I need to re read that business plan again ;)

Thanks!
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Old 03-12-06, 02:14 AM   #9
Enfilade
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Great to see the new changes planned for Commander. One question: Teddy Bar, in his notes on the recent release of the NYGM Tonnage Mod, mentioned that the 'random tonnage' feature of SH3 Commander wasn't working properly in tandem with the mod. Is this being looked at?
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Old 03-12-06, 06:00 AM   #10
JScones
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I'm not aware of what the issues are. I can't recall being contacted about it. :hmm:
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Old 03-12-06, 09:06 AM   #11
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Default yeah

Love the commander, thanks.

My wish list for the future would be to (as you suggested) have some equipment on the sub not functioning well once we get to sea. In real life, glitches were probably a part of every patrol.

Also, it would be nice if you could liase with the guy who is creating the Subwolves Strategic game.

I'd also like to see the 'custom' named crew switchable among any subs in port. I plan to launch a new sub every month of the war and follow progress of the 'flottilla' including sharing crew experience.

Thanks again. SH3 would not be what it is without you modders.
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Old 03-12-06, 09:12 AM   #12
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What?!

There's room to improve SH3C even more?!?!

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Old 03-12-06, 01:54 PM   #13
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Quote:
Originally Posted by JScones
I'm not aware of what the issues are. I can't recall being contacted about it. :hmm:
We need a very simple setting in the Ship displacements.cfg to set RenownAwarded = Displacment. This could be a cfg setting like:

[DEFAULTS]
UpperDisp=1.15
LowerDisp=0.75
YearlyDispAdjust=1.02
RenownAwardedequalsDisplacement = 1 (0 = false, 1 = true)

When set to 1 (true) the randomized displacement will populate both the Displacement and RenownAwarded keys in the individual merchant ship cfg files.

I've also outlined a more complex scheme outlined below:

Quote:
I had one solution in mind for SH3 Commander that would very easily solve the problem, but thinking about it this morning I thought I might be kind of neat to make the player "Confirm" tonnage sunk during the patrol. This could be a button they push in SH3 Commander which might randomize the tonnage for the ships sunk (again), and provide a random chance for one (or more) of the sinkings to be removed (over claims after all were a very common problem after all). What are the thoughts on this idea? Any solution will not be until after Jaesen Jones has completed his move.
If time is a problem, I would prefer the change to the Ship displacements.cfg. I you like the "Confirm" option that can be included in a later release (a sort of phased approach).
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Old 03-12-06, 02:34 PM   #14
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JScones:
Glad to see you finished your relocation and are back with us. There's a lot of great ideas on that list.

panthercules wrote:
Quote:
The best new thing I could think of though would be some way to recognize and overcome the issue of docking at a milk cow being treated by the game as the start of a new patrol - that keeps me from being able to use the milk cows 'cause I really don't want to screw up my patrol records, so it would be great if you could have something that would somehow stitch the "new" patrol back into the "old" one so it would still look like you were still on the same patrol after you use a milk cow that you were on before you docked there.
Someone wrote in another thread that you were once close to finding a way to do this. If there's any possible way, it would be great.
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Old 03-12-06, 04:31 PM   #15
Enfilade
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Quote:
Originally Posted by JScones
I'm not aware of what the issues are. I can't recall being contacted about it. :hmm:

Here's the relevant section of Teddy Bar's posting (March 5, SH3 Forum) concerning the NYGM Tonnage Mod and Commander:

SH3 Commander
SH3 Commander is compatible with the NYGM Tonnage War except for the random tonnage feature.
This will be explained in further detail below. Be sure to roll back SH3 Commander before installing the NYGM Tonnage War or any other modification. All components necessary for SH3 Commander to function with the NYGM Tonnage War are included in the installation packages. In addition, you must ensure the following options are not selected in the SH3.

Options>Gameplay Settings:
• Use fatigue model (unchecked)
• Adjust water density (unchecked)
• Max 88mm deck gun reload time = 15 seconds
• Max 105mm deck gun reload time = 15 seconds

Options>Time Compression:
• Set Max TC 1024 or less. Remember that time compression greater than 256x will result in erratic air attacks
• Set 3D views time compression to the same value as the Maximum time compression (i.e. if Max = 1024, then 3D views should also be 1024)

SH3 Commander Random Tonnage
Currently the random tonnage feature in SH3 Commander will result in improperly displayed career tonnage in the SHIII interface. This will unfortunately not be corrected until Jaesen Jones can finish his relocation. Note, it is only the ‘random’ part which does not work


---

The recently released NYGM Tonnage mod incorporates RuB and strives for new dimensions of realism. See Teddy's full posting for details. I'm very interested in installing the new NYGM mod but would like to see any probs with Commander's excellent Random Tonnage feature resolved ....
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