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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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...Oops, I accidently edited this message and have lost the original text!
Basically, this is what is on the R2.5 list (items highlighted in blue have been completed, olive coloured items are now out of scope)... - "Simulate a realistic career length" parameters now editable via "Career options.cfg" file. Retirement is now based on the number of completed patrols multiplied by the total number of days spent at sea - "Randomised days spent in base" parameters now editable via "Career options.cfg" file - "Simulate realistic crew transfers" parameters now editable via "Career options.cfg" file - Added ability to randomise essentially any value used by SH3 - Arctic water now set when playing in 11 Flotilla - Added ability to play (random) .wav files in Nightclub - Added French translation to the Nightclub and corrected other minor typos in the French language files (by Martin) - New "RenownAwardedEqualsRandomTonnage" key added to "Ship displacements.cfg" to provide support for NYGM Tonnage War mod - Added ability to view SH3 Map from "Change" screen - Added ability to randomise next patrol grid based on Flotilla and date - Improved crush depth mod that sets correct crush depths, with minor randomisation, for all sub types - Setting patrol grid for first patrol of new career - "Simulate full base events" option - bombings, sabotage. ie lose more crew in one go, perhaps even sub. May leave this to Hemisent's Random Folders for this release - "Equipment malfunctions" option. May leave this to Hemisent's Random Folders for this release - Weather randomiser - Random u-boat and flotilla transfers for captain only - Random u-boat and flotilla transfers for captain and crew - Expanded Patrol log - Ability to adjust officer's faces, uniforms and voices - Further ship names (Sailor Steve) - Surrendering if port changes to enemy whilst you are in it - not a high request - Ability to continue career with new commander - would love this, but don't have time - Modified crew transfer algorithm (based on concept by Bladeheart) - Adjusted crew experience for new crew - not a high request - "Go to Berlin" option - would love this, but don't have time to do myself |
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#2 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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Awesome man - I have really been enjoying SH3 Commander since discovering it.
My favorite aspects are (1) the real ship names for your sinkings (would love to see a way in the next version for the program to assign the names based on the ship nationality), (2) the personnel file for your Kaleun, (3) the random folders feature that lets folks like Hemisent do things like thermal layers, and (4) ability to set patrol zone (but a map viewer to determine where those grids are would be a welcome addition). The "days in port" aspect is cool too, but the list is already getting long - the whole thing has been awesome. The best new thing I could think of though would be some way to recognize and overcome the issue of docking at a milk cow being treated by the game as the start of a new career - that keeps me from being able to use the milk cows 'cause I really don't want to screw up my patrol records, so it would be great if you could have something that would somehow stitch the "new" patrol back into the "old" one so it would still look like you were still on the same patrol after you use a milk cow that you were on before you docked there. Just a thought - great work in any event ![]()
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#3 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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I can't imagine playing the game without CMDR.
The Ubisoft people should contact you about intigrating this wonderful program into SHiv. "Keep up the good work" irish1958 |
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#4 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
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:P
This release will have the fix for the "Update Personnel file" problem with SHGen, right? Looking forward to the changes, SH3 Commander sure "opened" up SH3 ![]()
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#5 |
Let's Sink Sumptin' !
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I have to chime in too and say thanks for SH3 Commander.
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![]() ![]() --Mobilis in Mobili-- |
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#6 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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Looks great ....
One thing that I was sad to see not on the list is the ability to modify the grpahical elements of the crew (have hats on, off, which icons, which uniforms, etc) I did this manually and have made a custom crew that I use via your excellent program but it sure would be nice to have the option built in so if a member transfers, etc you could do it on the fly. Perhaps in a future future release ;) Anyways - thrilled to see this program is getting more love ... lord knows it is a staple when it comes to using SHIII |
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#7 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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It's there - "- Ability to adjust officer's faces, uniforms and voices (yeah, another one that's been around forever)".
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#8 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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sigh ..... I just spent about 14 hours working on a business plan .... after missing that little gem .... I think I need to re read that business plan again ;)
Thanks! |
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#9 |
Gunner
![]() Join Date: Aug 2005
Location: Sydney, Australia
Posts: 91
Downloads: 0
Uploads: 0
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Great to see the new changes planned for Commander. One question: Teddy Bar, in his notes on the recent release of the NYGM Tonnage Mod, mentioned that the 'random tonnage' feature of SH3 Commander wasn't working properly in tandem with the mod. Is this being looked at?
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#10 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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I'm not aware of what the issues are. I can't recall being contacted about it. :hmm:
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#11 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Love the commander, thanks.
My wish list for the future would be to (as you suggested) have some equipment on the sub not functioning well once we get to sea. In real life, glitches were probably a part of every patrol. Also, it would be nice if you could liase with the guy who is creating the Subwolves Strategic game. I'd also like to see the 'custom' named crew switchable among any subs in port. I plan to launch a new sub every month of the war and follow progress of the 'flottilla' including sharing crew experience. Thanks again. SH3 would not be what it is without you modders. |
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#12 |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
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What?!
There's room to improve SH3C even more?!?! ![]() ![]() |
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#13 | ||
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
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![]() Quote:
[DEFAULTS] UpperDisp=1.15 LowerDisp=0.75 YearlyDispAdjust=1.02 RenownAwardedequalsDisplacement = 1 (0 = false, 1 = true) When set to 1 (true) the randomized displacement will populate both the Displacement and RenownAwarded keys in the individual merchant ship cfg files. I've also outlined a more complex scheme outlined below: Quote:
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#14 | |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
Downloads: 0
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JScones:
Glad to see you finished your relocation and are back with us. There's a lot of great ideas on that list. panthercules wrote: Quote:
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#15 | |
Gunner
![]() Join Date: Aug 2005
Location: Sydney, Australia
Posts: 91
Downloads: 0
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![]() Quote:
Here's the relevant section of Teddy Bar's posting (March 5, SH3 Forum) concerning the NYGM Tonnage Mod and Commander: SH3 Commander SH3 Commander is compatible with the NYGM Tonnage War except for the random tonnage feature. This will be explained in further detail below. Be sure to roll back SH3 Commander before installing the NYGM Tonnage War or any other modification. All components necessary for SH3 Commander to function with the NYGM Tonnage War are included in the installation packages. In addition, you must ensure the following options are not selected in the SH3. Options>Gameplay Settings: • ï€ Use fatigue model (unchecked) • Adjust water density (unchecked) • ï€ Max 88mm deck gun reload time = 15 seconds • Max 105mm deck gun reload time = 15 seconds Options>Time Compression: • Set Max TC 1024 or less. Remember that time compression greater than 256x will result in erratic air attacks • Set 3D views time compression to the same value as the Maximum time compression (i.e. if Max = 1024, then 3D views should also be 1024) SH3 Commander Random Tonnage Currently the random tonnage feature in SH3 Commander will result in improperly displayed career tonnage in the SHIII interface. This will unfortunately not be corrected until Jaesen Jones can finish his relocation. Note, it is only the ‘random’ part which does not work --- The recently released NYGM Tonnage mod incorporates RuB and strives for new dimensions of realism. See Teddy's full posting for details. I'm very interested in installing the new NYGM mod but would like to see any probs with Commander's excellent Random Tonnage feature resolved ....
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