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Old 03-09-06, 06:47 PM   #1
Salvadoreno
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Default Improved Convoys my EYE!

Mods
Im Running NYGM Tonnage ModV.1
Sink them All V2.2
couple skin mods and atmosphere mods

Okay well i had a very sucessful attack on outbound convoy SC10.
Approached and fired all 4 torps at a C3, C2 and another C2. 2 torps hit c3, 1 hit a c2 (broke in half), and another 2 torps hit a c2. C3 fell out of formation and listed, 1 c2 sank in a matter of minutes, and the other c2 that was hit my two torps slowed a bit, and listed, but kept in formation.

DDs completely missed me and i fell back to reload and hit that c3 that fell out of formation. Well about 30/40 minutes pass from the first attack. I hit the c3 with my stern torp, and ive reloaded my 2 torps in my bow compartments. The convoy was going due North from my position, so i could catch up to it easily, but darkness was gone and dawn was upon me. The plan was to run far in front of the convoy and wait again and hopefully hit another 3 ships.. And finish off that heroic c2 that swallowed 2 torps and laughed.

Well im flying at 17 knots NOrth and find the convoy once again, report to BdU, and plan my attack. But to my dismay, the convoy is in COMPLETE disarray. Its been about 2 hours since the first attack. I noticed on my way to the convoy that a HUnt I couldnt take the waves anymore, and was sitting severly listed on her port side. So i was just sitting there watching the convoy going everywhich way, stopped, some still running, that c2 i hit was stopped but showed no signs of sinking. There was no sport in hittin a retarded convoy, especially since it was impossible in getting a good fix with all that stopping and moving.

Well what happened? The convoy had succesfully evaded 2 sinking ships, the c3 and the c2, and still went back in formation after a couple of minutes. I dunno it really takes away from experience, i just quit.. But it was definately fun hitting the convoy in the 1st attack!!
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Old 03-09-06, 07:00 PM   #2
Salvadoreno
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dammit.. ::BUMP::
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Old 03-09-06, 07:05 PM   #3
Der Teddy Bar
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This is not a mod induced behavior. This was actually far worse in the default SHIII campaign.

Its like when rubber necks slow down at a a free way accident, one ship is out of place so it causes one to alter course to avoid it, then the next ship alters course to avoid it, then....... you get the idea.

The Improved Convoys, which is part of RUB, which is part of the NYGM Tonnage War Mod reduced this behavior by increasing the range between vessels to 700 metres.

Now while this may not be a Mod induced behavior, the NYGM Ship Damage Mod will in this instance be the reason for the behavior. As the damaged C2 is trying to maintain position it will be throwing the other ships out.
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Old 03-09-06, 07:21 PM   #4
Salvadoreno
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But that c2 is keeping up with the convoy perfectly. I mean, it listed a lil bit, but thats about it. When i left the convoy and came back, it was totally choatic, but while i was shadowing, its evasive manuvers were flawless, and it eventually went back into a decent formation minus 2 ships.
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Old 03-10-06, 12:08 PM   #5
Keelbuster
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Yea - it's annoying to see this kind of bug. I see it often off the west coast of Ireland, with the convoys that travel N or S there. I've started wondering if it is a tactic to avoid getting torpedoed - like you say, it's tricky to get a good shot on them when they are stopping and starting. I've seen T3s go from 0 - 20 kts in a few seconds, inadvertently dodging my torp. It's hard to get a decisive kill shot on these messy convoys. On the other hand, as a whole, the convoy slows down a _lot_, allowing you to get ahead of them, etc. While it's dangerious, you can also put yourself right in the middle of the mess and fire like crazy into ships at point blank. If you have an XXI (2 minute reloads) then it can get really good. It's so dense in there that escorts cant get to you.
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Old 03-10-06, 01:08 PM   #6
slow_n_ez
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You got to remember even tho you can't see them... the ships have crews on them too .. If you get a ship on fire and just follow it , sooner or later the fire will be put out ,,, same as for a crippled ship.. they might not get it repaired new again without dry dock , but the crew will try to patch a hole good enough to limp to a port someplace.

I have torpedoed a C2 and just waited hoping it would sink since it was last one I had to fire at it . It went dead in the water with a slight list to port side , .. I could hear banging , metal scraping and a few other weird noise's comming from it and after about a 1/2 hour it took off at 4 knots doing its zig zag bit and dissappeared .
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Old 03-10-06, 01:26 PM   #7
Kilamon
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I have RuB 1.45 installed as my only mod (I don't really count Sh3 as a mod, more of a tool), and I found a juicy convoy with what must have been 25 ships. I torpedoed and damaged a t3 tanker and a c3 tanker (they were in the same row) and those 2 stopped. I had another one I hit with a salvo of two (both struck home) and that one sank. Well, fast forward for 90 minutes of dodging the Hunt 2, the black swan and the other frigate, and I manage to get a good sighting on those two 'dead' ships. I think to myself, "Self, you can get over there and hide under them and you won't have to keep dodging around," so I head over and as I'm within 100 yards or so, bam, those two boats started moving. Oh, I was pissed. They both were listing to their engines and you could see their aft decks were awash in the seas (10m winds). And here they were, moving along. When I get back to port from this, I'm going to have a word with those "engineers" who think there's enough explosive in the torpedoes because clearly, there isn't.
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Old 03-10-06, 01:41 PM   #8
Wulfmann
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They do that when they reach a way point. The greater the separation the less chance for it but the more columns the chance goes back up.
700-900 which IC used is actually too much if reality matters. the distance could be as low as 300 meters in real life but at 400 it causes these jam ups worse than anything so 500-600 should be the best settings to compromise play and reality. I reset all of mine to that . Have rarely seen the jam up but still have a couple times. It will happen no matter what.

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Old 03-10-06, 01:57 PM   #9
Salvadoreno
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Where can i improve my setting wulfman? Can you give me the place where i can change that?

Mind you im running Tonnage War
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Old 03-11-06, 05:31 AM   #10
rls669
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Sometimes this happens when a convoy meets a single merchant. The convoy is thrown into chaos as they scatter to avoid the merchant and then mills around for a while regrouping.
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Old 03-11-06, 01:03 PM   #11
Wulfmann
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Quote:
Originally Posted by Salvadoreno
Where can i improve my setting wulfman? Can you give me the place where i can change that?

Mind you im running Tonnage War
Open the RND.mis file in the campaign folder.
under edit click find. Now look at the first RndGroup 1, copy that and put it in the window but change the #1 to #61, the first convoy;= RndGroup 61.
Go to that and scroll down to spacing= and change that to the distance you want
Now copy and put the Spacing= in the window. and click that. You will arrive at that for each convoy after you correct the one you want, click "find next" and it will go right to the next; Spacing=
That way you don't miss any. I suggest you also lower any that are 800 or 900 but that is my opinion (I have done that to mine)

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