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#1 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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It seems that apart from the few really hardcoded issues, almost anything can be done concerning ones gameplay with SH3.
I was just wondering if with the help of SH3 commander, a randomised treasure/wolfpack hunt could be created for multiplayer. When I say randomised treasure hunt, I am meaning one special ship, done up to top notch i.e. the most valuable ship during WW2 or just a made up one. A modeler create it, A modder add it in multiple campaign or mission duplicated files at different points and different times, Can SH3 commander then randomise the campaign or scenario folders so no one knows which one had been loaded into the game hence not knowing the time or start point for the ship or sub start point? I am thinking more in the lines of multiplayer missions within small areas for shipping lanes, i.e. random start point, random shipping, and random enemy vessels (True wolfpack) All I need to know is whether sh3 commander could organise and activate random mission or campaign files for use in multiplayer games or single player? I am suspecting this is either a hardcoded incompatibility or just never been thought about before. I am sure multiplayer can be livened up with all the new knowledge achieved. Just how is the big question? Sry for thinking aloud Im off to bed now as stayed up for 29 hours on stupid assignment so that’s my excuse for being a space cadet today.
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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