SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-07-06, 02:14 PM   #1
Einsamer Wolf
Watch
 
Join Date: Sep 2002
Posts: 30
Downloads: 0
Uploads: 0
Default How do you allot qualifications among petty officers

How do other figures configures the qualification of petty officers?

Right now I have five machinists, five torpedo officers, one deck gun, one watch, two funk/sonar, one repair, one medical, one w/o since I retired one machinist. One of my machinists have the Gold Cross, to eliminte fatigue. I intend to do that to another one to free up another petty. So with that makeup, what qualifications should I give the two? Thought about flak, but that might not be of much benefit since I never engage aircraft--I always crash drive.

EW
Einsamer Wolf is offline   Reply With Quote
Old 03-07-06, 02:23 PM   #2
Quillan
Samurai Navy
 
Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
Default

I keep 4 machinists. Two stay in the engine room, two in the stern quarters, and I switch them out as needed. I have two radiomen. They alternate in the radio/sonar room until both wind up with the Knights Cross, at which time they are both there 24/7. Normally the 4 torpedomen are enough for me. I get two watchmen. That's the core, and what I work on until I have it all. After that, it depends. I'll usually add in one medic, one repair, and one or two flaks, though that's later in the war. Mostly I've got one or two that are totally unqualified, but promoted and medalled out. That way if I lose one, I have a ready replacement as soon as the patrol ends.
__________________
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing.
Quillan is offline   Reply With Quote
Old 03-07-06, 03:23 PM   #3
Kaptan Tommy
Planesman
 
Join Date: Oct 2005
Location: USA Carson City, NV
Posts: 182
Downloads: 0
Uploads: 0
Default

Yeah, this is a real crap-shoot. Especially when it comes to 'promoting' seaman. Who really cares how many stripes a common swabbie has? You can't tell who they are during patrol anyway unless you highlight one and check his stripes. But hey, it's all in keeping with my God-like status on the boat...

I do make sure I've got several of the much-needed 'Chiefs' (like torpedomen, gunners, flak gunners, watchmen, and of course, a repairman and a medic).

Now, handing out medals, there's the problem.... :hmm:
__________________
Quit farting around reading the forums and sink some ships!

Kaptan Tommy is offline   Reply With Quote
Old 03-07-06, 03:36 PM   #4
jasondef
Weps
 
Join Date: Jan 2006
Location: Seattle, WA
Posts: 358
Downloads: 0
Uploads: 0
Default

I've got 3-4 machinists, 3-4 torpedo, 2 watch to rotate, 2 radiomen to rotate at the sonar (radio is not as important, until later when you get radar). I also can't hit a thing without a flak man, two later when you have two slots for flak. One medic in the forward quarters is important for emergencies. And a gunner is OK too, but I can make do without that if need be. A repairman is essential too, with a petty officer repairman and a real officer repairman, that's the only way I've found to fill up the repair crew to the full bar for max short repair times. I've found that crucial a time or two between sinking and staying afloat in an emergency.

Medals are tough! I first try to fill up my 5 officers, as they seem to have the biggest impact on things. Be careful with Commander mod though, they can get transferred!
__________________
"My, God! Those bulkheads! Did you hear them burst!"

System:
40gb 5400rpm HD | Generic MB from around '02 | P4 2.6 400GHz | 1 GB PC2100 DDR (2 mismatched 512's)
16x CD-ROM | GeForce 7800 AGP | broken Radio Shack case fan | Ergonomic keyboard (missing a shift key)
PS2 ball mouse | surge protector | USB 1.1 expansion card | Really cool surround-sound headphones
jasondef is offline   Reply With Quote
Old 03-07-06, 04:10 PM   #5
XXi
Ensign
 
Join Date: Jan 2004
Location: Warsaw, Poland / Nagoya, Japan
Posts: 227
Downloads: 20
Uploads: 0
Default

Well.... in most cases it comes like this:

3 watchmen ( sometimes 2, depends on the seamen assignment ),
3 sonarmen ( two in the compartmen, the other one resting... if possible ->4 )
2-3 Torpedomen - usually I solve this out giving right specialization to 2 Officers
1 Medic
3 Repair ( depends on the situation, with the progress of war I strive for optimum of 2 Officers and AT LEAST 3 Mates, saved me quite few times )
4 Machinists, if possible. Plus AT LEAST one officer with the specialization.

Flak Gunners, Gunners - not more than 1 for each. SOmetimes I stop just givin specialty to an Officer.

Notices apart: I tend to have one Officer Flak-Gunner-Watchman
The other: Torepdo-Watchman ( plus, for example, repair )
Helmsman-Torpedo-Machinist
Helmsman-Watchman-Machinist
the other usually machinist, repair, medic or something like that....

PLUS: don`t forget that using some mods affects the final outcome as it changes the rate of effectivness. See Tonnage Mod for example. Or Hollywood Mod....
__________________
lasciate ogni speranza... voi, chi entrate

XXi is offline   Reply With Quote
Old 03-07-06, 05:25 PM   #6
Vonotto
Loader
 
Join Date: Jul 2002
Location: Alexandria, Va
Posts: 90
Downloads: 87
Uploads: 0
Default

At the end of each patrol whoever sucked-up the most on patrol gets the qualification of his choosing.
__________________
*Conning my computer into port since my Commodor-64*
Vonotto is offline   Reply With Quote
Old 03-07-06, 05:37 PM   #7
Kaptan Tommy
Planesman
 
Join Date: Oct 2005
Location: USA Carson City, NV
Posts: 182
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Vonotto
At the end of each patrol whoever sucked-up the most on patrol gets the qualification of his choosing.
Now that's what I needed to know. Thanks Vonotto. See, you really can find the answers to all your questions right here on the forum.
__________________
Quit farting around reading the forums and sink some ships!

Kaptan Tommy is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:45 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.