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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
Uploads: 0
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I was messing around with a scenario in 1944...to test the dread of the u-boats: Air attack.
It seems that SHIII did not model this well. I purposely stayed surfaced and tested how effective aircraft were. Attacked by 15 catalinas, sutherlands, avengers....no damage! ![]() ![]() Stayed surfaced to see if I would take damage, none ![]() Is there a mod to fix this? thanks |
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#2 |
Navy Dude
![]() Join Date: Dec 2005
Location: Orlando Fla USA
Posts: 174
Downloads: 0
Uploads: 0
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What realism did you play at? That could make a differance. I for one always crash dive. :hmm:
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#3 |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
Uploads: 0
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92% external camera for screen shots.
I did download hollywood's damage mod...supposed to make damage more realistic for escorts.... |
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#4 |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
Downloads: 2
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You just got lucky. I've crash dived at the first sighting of a single PBY and taken damage.
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We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
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#5 | |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
Uploads: 0
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![]() Quote:
![]() Maybe its Hollywood's damage mod :hmm: |
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#6 |
Grey Wolf
![]() Join Date: Feb 2006
Location: Helsinki, Finland
Posts: 895
Downloads: 59
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Download Airpower 1.4c!
After that you won't be brave enough to fly on commercial airliners! Every attack, from 1939-1945 just as deadly. You'll be lucky if you survive the war.
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#7 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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The NYGM Tonnage War Mod includes the NYGM Aircraft Damage Mod. Please see the Mod forum for this.
A recap of the issue, done y Berry i.e. RUB, is at the bottom of this post. I cannot stress enough, that your AI AA crew are not useless, but, they no longer have a Laser Guided Aiming System. The AA gun no longer has a Laser Guided Aiming System. You AI AA gunners are now not going to be able to ‘nail an aircraft to the wall’ from over 2000 metres. Aircraft will now be something to be feared and respected. They are not impossible, and most planes can be brought down with 1 and 2 bullets for the bombers. However, 95% of time this will not happen. The planes are not impossible. They are now both harder too hit as well as armoured. The ability for a bullet to pierce the armour is determined by the bullet’s HP or if the bullet’s HP value alone is not enough it still may still get through when the bullet’s HP in conjunction with random Armour Piercing modifier give it enough HP’s. However, the Min/Max HP range for the bullet is large which will result in some bullets never getting through even with the modifiers. The ability for a bullet to cause damage is Random. In light of the AI’s ability to drop bombs very accurately I have reduced the bomb’s maximum blast area, while at the same time increasing the minimum range. That is, where as a 100kg bomb had a HP of 40 Min & 100 Max, it is now 100 for both Min & Max and where the range was 1 metre Min & 20 Metres Max it is now 5 metres Min & 10 metres Max. It is I feel, and I hope that after playing, that you will agree, a good compromise when considering the many aspects of game play, including that of how the AI works. I will ask before dishing the bomb changes to give it a fair chance, then feel free to have your say. I have adjusted the Airstike.cfg to increase the time between possible instances of aircraft showing up. This has not fixed the inherent RUB & other Mods airbase issues. I hope that I may have this addressed in the initial release of the NYGM Tonnage War Mod, but, as proper testing etc will be required it is most likely that the NYGM Airbase Mod will be an update. What the Airstike.cfg changes do is to increase the time between instances of aircraft to 45 minutes up from the original 15. This is a very small bandaid on a much larger issue, but it will offer some small relief. NYGM Ship Damage Mod 0.39 update Small & Coastal Merchants <= sinking times decreased to one or more compartments and adjusted random variation of damage done to one or more compartments Tankers <= all cargo compartment times reduced on a sliding scale for each ships capacity Merchants & Tankers <= adjusted random variation of damage done to one or more compartments Escorts <= sinking times decreased to one or more compartments & adjusted random variation of damage done to one or more compartments Small vessels <= created sinking times and adjusted armour to suit Files replaced… Zones.cfg <= NOTE - This file includes changes for the NYGM Ship Damage Mod AircraftName.zon AircraftName.simShells.zon <= NOTE - This file includes changes for the NYGM Ship Damage Mod <= Bombs.zonShip zon & cfg AirStrike.cfg CrewAI.cfg Guns_SUB.sim <= NOTE - This file includes changes for the NYGM Ship Damage Mod <= Quote:
Between 1939 & 1943 only 10 aircraft were shot down... 1939 - 2 - U-30 2x Blackburn Skua NOTE: one was 'shot' down by it's own bomb bouncing off the water and exploding in the air. 1940 - 0 1941 - 1 - U-131 1 x Martlet 1942 - 7 - U-73 1 x Hudson, U-256 1 x Whitley, U-259 1 x Hudson, U-505 1 x Hudson, U-561 1 x Liberator, U-565 1 x Hudson, U-606 Catalina, Please check out the u-boat.net's page on aircraft shot down http://uboat.net/history/aircraft_losses.htm. As far as I can tell, the most aircraft shot down by one u-boat is an astounding number of 4! 2 Sep, 1942 (British Whitley aircraft, Squadron 77/H) 11 Mar, 1944 (Canadian Wellington aircraft, Squadron 407/H) The aircraft seems to have crashed on its own during preparations for the attack run. 19 Mar, 1944 (British Liberator aircraft, Squadron 224/F) The aircraft smashed into the sea 500m away from the boat and exploded. 7 Jun, 1944 (British Liberator aircraft, Squadron 224/M) |
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