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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Jan 2006
Location: Derby City in Kentucky
Posts: 53
Downloads: 182
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This is a sliding map of the British Isles that shows up in the Navmap station.
![]() I am just beginning to understand the menu ini and I hope that I have gotten everything correct. Any feedback and help would be appreciated as this is my first SH3 mod. The map itself is just the contour outline and no minefields and subnets are located on it. I did this because I have several mods installed and a custom scr layer. Because of all the various mods out there, several users will not have the same minefields installed. You can use your favorite paint program and add them to your own map. The readme also includes intstructions on how to add the map to the SH3 Commander structure to have different sets of minefields show up throughout the war. Hope you enjoy it. http://rapidshare.de/files/14364460/...efield.7z.html Clyde |
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#2 |
Stowaway
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Is it possible to display a smaller map?
![]() like 800x800 :hmm: It seems impossible to do somehow |
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#3 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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Nice - downloading ....
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#4 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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Clyde00,
NICE work, very nice. |
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#5 |
Mate
![]() Join Date: Jan 2006
Location: Derby City in Kentucky
Posts: 53
Downloads: 182
Uploads: 0
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Here is a bit smaller map for those who want it. I had to change the tga though as I was having trouble seeing the contour lines. I can change it to a greyscale if your minefield places are not showing up well.
![]() I forgot to add in the readme that the map position was set for all of my different slideouts and that it may look odd or overlap some of yours. You can edit the position by changing the values in this line: Pos=-300,1375,850,650 <----Numbers -300,1375 are the positions http://rapidshare.de/files/14394393/...ldmini.7z.html Thanks everyone for the comments. I hope that it was easy enough to install. Also I guess that you could use this to mark airbases and ranges and just about anything else as well. Feel free to mod it as you like. |
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#6 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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Getting better with each version
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#7 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
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is this map generated by real world data? or game data? for elevations, etc.
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#8 | |
Mate
![]() Join Date: Jan 2006
Location: Derby City in Kentucky
Posts: 53
Downloads: 182
Uploads: 0
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#9 | ||
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
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http://www.kashmir3d.com/index-e.html I keep seeing references to it in alot of the code. They have alot of the imagery scans in the downloads section. |
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#10 |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
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I think they used the Blue Marble images for the big map.
http://earthobservatory.nasa.gov/New...monthlies.html Latitude and longitude are very easily calculated using these images. TT |
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#11 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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#12 |
Mate
![]() Join Date: Jan 2006
Location: Derby City in Kentucky
Posts: 53
Downloads: 182
Uploads: 0
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I always wondered why the raw maps had different contours from other topo maps. Thanks for the link TimeTraveller!
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#13 |
Swabbie
![]() Join Date: Apr 2006
Posts: 5
Downloads: 15
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Does anyone have a working link for this nice looking mod? I've searched the usual suspects but haven't been able to find it.
Cheers, Pudu |
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#14 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
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I agree with Cmdr Gibbs , if this kind of map could be used for the actual Nav map it would be a great boon , as the contours give more meaning to depth under keel
![]() ![]() Fantastic if this could be implemented !!!!!!! Deep Six
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![]() Last edited by Deep Six; 06-21-06 at 03:53 PM. |
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#15 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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:hmm: rapid****e says download deleted
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