SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-24-06, 09:30 AM   #1
mike_espo
Sonar Guy
 
Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
Uploads: 0
Default Navigation map

I play at 100% realism. I noticed that sometimes ships appear on the Navigation map.

I chased down an enemy for four hours only to come up empty

Are these "real" contacts? I play at 100% and I know my weapons officer did not see them.... :hmm:
mike_espo is offline   Reply With Quote
Old 02-24-06, 05:04 PM   #2
mike_espo
Sonar Guy
 
Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
Uploads: 0
Default

Why is this such a hard question to answer:

Just can someone tell me if the contacts that "appear" on the Nav map are actual contacts or not......
mike_espo is offline   Reply With Quote
Old 02-24-06, 05:18 PM   #3
zzsteven
Chief
 
Join Date: Feb 2001
Posts: 319
Downloads: 0
Uploads: 0
Default

They are 100% bonfide real contacts.

zz
zzsteven is offline   Reply With Quote
Old 02-24-06, 06:08 PM   #4
malcymalc
Bosun
 
Join Date: Dec 2005
Posts: 64
Downloads: 0
Uploads: 0
Default

They are real contacts - think of them as ships that have revealed their position by broadcasting "in the clear" (which happened much more frequently then you would think).

One mod coming up aims to increase the number of single ship contacts to reflect reality better (most sinkings were ships travelling alone rather than in convoy) - although I think this will mean an increased chance of blundering into one rather than map contacts popping up all over.

Malcolm
malcymalc is offline   Reply With Quote
Old 02-24-06, 07:39 PM   #5
mike_espo
Sonar Guy
 
Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
Uploads: 0
Default

Thanks for the reply

It seems I never catch an enemy contact like that....
mike_espo is offline   Reply With Quote
Old 02-24-06, 09:07 PM   #6
Average Joe
Eternal Patrol
 
Join Date: Apr 2005
Location: U.S.
Posts: 202
Downloads: 0
Uploads: 0
Default

Try to (accurately) use SH3 tool 'ruler' and draw a line, to project the path of the contact. After making a decent/long line, note the distance of the line (in KM).

Notice if the contact is moving 'slow/medium/fast'. Then plot your own patch, far ahead of your ruler line.

FWIW, I've found any ship moving at 'medium/fast' are harder to catch-up to. Also with convoys too, they really seem to be traveling faster than reported.

It sure seems they're traveling faster than reported. If chasing a contact go full-flank and get ahead of that (projected path) ruler-line, then submerge and head back down the line, looking for the contact.

I find it hard catching most anything beyond 200KM(?), and more so if I'm not in front of the contact (i.e., lagging far behind, then usually it's not worth the chase).

Just hit that throttle hard, to catch up; most times it works.
__________________
Avg. Joe
Average Joe is offline   Reply With Quote
Old 02-24-06, 09:53 PM   #7
mike_espo
Sonar Guy
 
Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
Uploads: 0
Default

How fast is "slow", "medium" and "fast"??
mike_espo is offline   Reply With Quote
Old 02-25-06, 09:52 AM   #8
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
Default Distance traveled (i.e. speed)

See the WIKI.
If you play at 100%, it's complicated espicially if you use the NYGM mods.
irish 1958
irish1958 is offline   Reply With Quote
Old 02-25-06, 01:19 PM   #9
Sailor Steve
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by malcymalc
One mod coming up aims to increase the number of single ship contacts to reflect reality better (most sinkings were ships travelling alone rather than in convoy)
What an interesting thing. Stock SHIII had so many single-ships and contacts that most players were returning home after less than a week at sea; never even getting to their patrol zones, and collecting 100,000 tons or more in single shipping.

It took several modders several tries to give us what we have now: very few single-ship contacts. yes, it's true there were a whole lot of single-ship sinkings. It's also true that most U-boats spent entire patrols without ever encountering a target at all.

Adding more single-ship contacts will not be more realistic. Fun, maybe, but not realistic.
  Reply With Quote
Old 02-25-06, 02:07 PM   #10
mike_espo
Sonar Guy
 
Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
Uploads: 0
Default Re: Distance traveled (i.e. speed)

Quote:
Originally Posted by irish1958
See the WIKI.
If you play at 100%, it's complicated espicially if you use the NYGM mods.
irish 1958
Wiki is down...
mike_espo is offline   Reply With Quote
Old 02-25-06, 03:20 PM   #11
don1reed
Ace of the Deep
 
Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
Default

Try this thread, Mike,

Dantenoc, is a Math Teacher by trade this is how he does it:

http://www.subsim.com/phpBB/viewtopi...026&highlight=
__________________
[SIGPIC][/SIGPIC]
During times of universal deceit, telling the truth becomes a revolutionary act.

~ George Orwell
don1reed is offline   Reply With Quote
Old 02-27-06, 05:45 PM   #12
jasondef
Weps
 
Join Date: Jan 2006
Location: Seattle, WA
Posts: 358
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by mike_espo
How fast is "slow", "medium" and "fast"??
From the wiki:

1. Slow: 1-6 kts
2. Medium: 7-14 kts
3. Fast: 15-24 kts
4. Very Fast: 25+ kts
__________________
"My, God! Those bulkheads! Did you hear them burst!"

System:
40gb 5400rpm HD | Generic MB from around '02 | P4 2.6 400GHz | 1 GB PC2100 DDR (2 mismatched 512's)
16x CD-ROM | GeForce 7800 AGP | broken Radio Shack case fan | Ergonomic keyboard (missing a shift key)
PS2 ball mouse | surge protector | USB 1.1 expansion card | Really cool surround-sound headphones
jasondef is offline   Reply With Quote
Old 02-27-06, 09:26 PM   #13
mike_espo
Sonar Guy
 
Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
Uploads: 0
Default

thanks don. Believe it or not, I am a math teacher also...

Just needed to know the speeds....thnks jason....
mike_espo is offline   Reply With Quote
Old 02-28-06, 01:02 AM   #14
jasondef
Weps
 
Join Date: Jan 2006
Location: Seattle, WA
Posts: 358
Downloads: 0
Uploads: 0
Default

I don't believe it!
__________________
"My, God! Those bulkheads! Did you hear them burst!"

System:
40gb 5400rpm HD | Generic MB from around '02 | P4 2.6 400GHz | 1 GB PC2100 DDR (2 mismatched 512's)
16x CD-ROM | GeForce 7800 AGP | broken Radio Shack case fan | Ergonomic keyboard (missing a shift key)
PS2 ball mouse | surge protector | USB 1.1 expansion card | Really cool surround-sound headphones
jasondef is offline   Reply With Quote
Old 02-28-06, 08:04 PM   #15
don1reed
Ace of the Deep
 
Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
Default

this place is replete with teachers!!!

now, if only the sudents knew about this.... :rotfl:
__________________
[SIGPIC][/SIGPIC]
During times of universal deceit, telling the truth becomes a revolutionary act.

~ George Orwell
don1reed is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:42 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.