![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
|
Thread Tools | Search this Thread | Display Modes |
![]() |
#1 |
Torpedoman
![]() Join Date: Feb 2006
Location: The HEART of Fly Over Country
Posts: 120
Downloads: 62
Uploads: 0
|
![]()
I would like to make a formation that sorties from a naval base but only if the player's sub is detected.
How would I accomplish this? I think it would take a dynamic group that gets put on the map when the sub is detected and that would take a trigger. Problem is I don't know how to determine if the sub has been detected. Ideas? Suggestions? Inquiring minds want to know.
__________________
Peace is good... Freedom is BETTER! |
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
Use Doctrine: Detect as the trigger condition. Check the 'use doctrine language' box for the trigger, and then there will be a page dedicated to doctrine; the Detect doctrine will be accessible from drop down menus.
__________________
![]() |
![]() |
![]() |
![]() |
#3 |
Torpedoman
![]() Join Date: Feb 2006
Location: The HEART of Fly Over Country
Posts: 120
Downloads: 62
Uploads: 0
|
![]()
attach the trigger to the sub?
and once that happens how do I use that to make the dynamic group appear?
__________________
Peace is good... Freedom is BETTER! |
![]() |
![]() |
![]() |
#4 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
I'm not positive, but I think this trigger should stand alone. The platforms detecting and being detected will be arguments of the doctrine.
To create the group, use the "create group" command at the end of the trigger. It's on the same dropdown as "run script."
__________________
![]() |
![]() |
![]() |
![]() |
#5 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
[double post deleted]
__________________
![]() |
![]() |
![]() |
![]() |
#6 |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
|
![]()
Hello.
The detection trigger needs not to be atached to the sub. For creating the Dynamic Group you have to put the ships where you want them to appear, with their respective waypoints, etc. Then you create the group, include all the ships in it. In the probability box you have to set 0, because if not, the gruop will appear at the end of the mission. Finally, in the detection trigger, on the last page, you have to set "create dynamic group" and select the group. Another thing, if you are planning to make goals or triggers for that group, you have to include them in the group itself. i.e: you make a D group with 3 ships and a destination triger, the total objets you have to set are 4 (the ships and the trigger). Hope this helps. ![]()
__________________
Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
![]() |
![]() |
![]() |
#7 |
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
Downloads: 0
Uploads: 0
|
![]()
I have a working map for you if you want, the only weird thing is some times the sub detecting the other sub launch a torp, and the trigger doesn't work. :hmm:
|
![]() |
![]() |
![]() |
#8 |
Torpedoman
![]() Join Date: Feb 2006
Location: The HEART of Fly Over Country
Posts: 120
Downloads: 62
Uploads: 0
|
![]()
Thanks a bunch guys...
I think I've got it. Will give all your tips a try.
__________________
Peace is good... Freedom is BETTER! |
![]() |
![]() |
![]() |
|
|