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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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I started getting curious about how the game hands out medals, so I did a little research to compare my kaleun's record with some of the other leading u-boat aces. At the moment in this career (after my 9th patrol, December 1940), I'm sitting third on the overall aces list behind Kretschmer and Prien and just ahead of Schepke.
I used the dates from u-boat.net for when those aces were awarded their medals, and computed (based on the data in the game's UboatAces.cfg file) how many ships and how much tonnage they had sunk at each point where they got their awards, and compared that to my kaleun's awards and sinkings records. Things were pretty close for the earlier medals, and I was actually a little later getting my Knights Cross than they were (i.e., they got theirs with less tonnage sunk), but then I started getting the higher level awards much faster/sooner than they did, to the point where I already had my Swords and Diamonds before they even got their Oak Leaves. Does anybody know how the award-generating logic works in the game and how to slow it down a bit for these upper level awards? I saw the following lines in the basic.cfg file that seems likely to have something to do with this, but I can't really correlate the numbers in the awards lines with anything in the game (like tonnage or ships or even renown) so I'm not sure how to go about changing the numbers to try to slow down the granting of the higher awards, or even whether this is really the right place to try to do that: [PLAYER_RENOWN] AcademyBonus=1000 RankLevel0=0; SCORE RankLevel1=1499; SCORE RankLevel2=7999; SCORE RankLevel3=15999; SCORE MedalSettings0=0.25 MedalSettings1=0.5 MedalSettings2=1 MedalScore0=3000;2 class, SCORE MedalScore1=6000;1 class, SCORE MedalScore2=20000; knight, SCORE MedalScore3=30000; oak leaves, SCORE MedalScore4=40000;swords, SCORE MedalScore5=50000;diamonds, SCORE MedalScore6=90000;all, SCORE Anybody already "fixed" this in a mod somewhere or have any ideas how to make the right changes here?
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#2 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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bump - nobody has any ideas/suggestions? is this already covered in some FAQs somewhere or something?
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