SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-15-06, 09:56 AM   #1
madcap30
Swabbie
 
Join Date: Mar 2005
Posts: 13
Downloads: 2
Uploads: 0
Default Counter measures for the AI

hey all.
I was wondering how come, the AI Units dont use CM´S. I have lost several AI Helo´s to sam fire from human subs, And they dont punch out any flares. This behaviour also happens even if the helo is more than 20nm away from the shooter.
I would really like to see some CM´s on the Helo´s at least. So they last a bit longer in prosecuting human subs.


Also what is the story with the Recovery? how come the helo takes forever to get back on the frigate even if the frigate is at all stop.
takes a good 15-20 min for it to land, which is not good when in combat.

Okay im gonna stop ranting for now.

Keep it real
Madcap
madcap30 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:27 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.