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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soaring
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I had bought DW second-hand from a friend's brother last summer, and then sold it myself to someone that I know in autumn. He didn't like it and folund it's issues too irritating, and we agreed to reverse the deal. So I am still sitting on it, and when reading that 1.03 was out, I thought i could try it again as well. Installed DW, patched 1.03, nothing else.
Jumped into a 688, and began a self-designed mission adopted from SC, simple randomized skirmish, straight and simple. Mission began at 3 kn, 150 ft. I ordered one third, 300 ft. Sub accelerated to 5 kn, and began to dive. After roughly three or four minutes the dive so far had resulted in 50 ft gain (200 ft depth), meanwhile I had ordered a course change from 000 to 270. The turn took place at the low speed one would expect for 5 kn. the dive took place at anything but a reasonable speed. I also saw in 3D view that the dive planes had moved from level to full 90 degree, which should have turned them effectively into brake pedals, I assume, they stood completely vertical. Not 60 or 70 or 80 degrees, but 90 degreees vertical. Subjective perception, you may say. Well, I ordered 67 ft, and that resulted in a most entertaining effect. The turn still had to do roughly 60 degrees before it would have reach a course of 270 as ordered, but when ordering the boat to go up, the turn was completed within five seconds, and the sub changed depth from 300 to 67 ft in maybe 5-7 seconds. At 5 kn. Wowh. Scotty deserves a drink, I think. In another thread the torpedo problem already got mentioned. I did a firing exercise before reading that thread minutes ago. I realized that something went very wrong, but did not figure it out as detailed as it is described in that thread. Having red it now, I can confirm to have seen the snake-circle issue, and the pinging in passive mode. How should one fire a torpedo or manouveur a boat reasonably which such behavior? It was a half-heartly attempt of mine anyway, so I am not really angry. I laughed, shrugged my shoulders and deleted the installation again. I mjst say, however, that for a one year wait after release, I would consider such a performance in a patch as simply too little, no matter what game or sim it is. such things may happen after the first or second patch, and after 4 or 6 weeks. Not after one year. Someone said in a thread that he hopes many players in Hyperlobby would come back after 1.03. Good luck, I only say to that. No fighting wanted, I'm already gone. Maybe my observations are of use for anyone.
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If you feel nuts, consult an expert. |
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#2 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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We will wait your next comment on the forthcoming patch 1.04
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#3 | |
Sonalysts Inc.
![]() Join Date: Jul 2002
Location: Middletown, CT (USA)
Posts: 204
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Again, all I can say is that I'm sorry that you were/are unhappy with your purchase. You sarcasm nonwithstanding, I am more that willing to listen to anything you have to say and sincerely hope that we can correct the issues you are seeing. Thanks for your observations. ![]() |
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#4 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
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Sometimes the best is not perfect, I suppose some people can live with that better than others.
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#5 | |
Pacific Aces Dev Team
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#6 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Well, it seems a reminder is yet again in order.
From the FAQ... Like something or dislike something about a game, express your thoughts in reasoned and responsible terms. There are any number of forums which allow unbridled idiocy to reign, we want the Radio Room to be a civil, mature forum for discussions about naval and subsims, tactics, mods, playing tips, troubleshooting, and submarine topics in general. This is getting to be a daily event. JCC |
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#7 |
Chief
![]() Join Date: Apr 2004
Location: Western NC
Posts: 325
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God bless you Jamie and the rest of your folks at SCS.
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Retired US Army Paratrooper Virtual Sub Skipper |
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