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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jan 2006
Posts: 5
Downloads: 0
Uploads: 0
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I tried RUB 1.45 w/the harbor add on, too dark at nite for my tastes (My eyesight isnt the greatest in RL and have to have some lights on in room cuz my kid etc) and the water a bit too dense, plus those reload times were a pain.
Tried the game stock, merchants were way too easy to sink and didnt put up any kind of real fight as far as maneuvering, plus it didnt have the "coolness" of the radio msgs coming in etc about the war. Tried SH3 Cmdr to help out a bit w/water density and reloads, found it interesting but somewhat cumbersome having to use a "Front End" and remembering to do rollbacks etc, and at times it really seemed to be more of a pain than good, plus was too easy to give medals, i think the game divving them out is a little less frequent and more realistic, so.......... Brings me to now using IUB (which i know is basically a tricked out RuB), and im liking it, but where do i find all the good big merchants to sink? I guess there are really no singles anymore w/it modded, are they all in convoys (as isnt that how it mostly went historically?). I like IUB so far, clearer water option, faster reload (15 secs, a bit more reasonable), and all the other features that i like (Harbor traffic is realistic and nice) with msgs from Bdu etc.. Whats some vets outtake on the mod situation? And your experience, maybe you can help me get the most of my game here ![]() |
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