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#1 |
Stowaway
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i noticed that in IuB the wind values for using the guns were increased. i increased mine to JUST where when moving at FLANK in heavy wind the waves would come to the gunner's lower legs on average, and mid chest at random high wave points. Ok, that would be silly except there could be times when captains or crews really wanted to take silly chances - SO I FIXED IT:
i raised the normal fatigue values for all guns, since i think those locations would be very demanding anyway. But what i did most was greatly increase the BadWeather values. That combined with the slower gun fire rates and larger chance of missing, means that if a captain wants to risk his grunners in a storm, he can, but, if he is not real carefull those men are going to waste away to the point that they are either dead or almost so. which in my mind means they either drown or almost did. In order to sink a ship in a storm with the deckgun alone means a captain would have to use up most if not all of his crew manning the gun. therefore in most cases a captain would only risk using the deckgun to quickly finish off ships that were already hit by eels. i also noted that when water went over the gun itself, the gun usually did not fire. i more than tripled the sh3 default bad weather value on the gun and i more than doubled the regular fatigue on the gun. i am still tweeking it. |
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