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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Jan 2006
Location: Macon, Georgia
Posts: 62
Downloads: 30
Uploads: 0
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Hi all,
I'm trying to wrap my head around this thing. I love simming. Mostly, I play flight sims. But I've always had a soft spot in my heart for sub sims. So, I did the training and I started a campaign on default realism; maybe 32%. My first patrol was with the 1st somethingoranother. Went terrible. I was assigned to patrol North-East England; Scappa Flow maybe. I started at the beginning. I was told to hit war-supporting convoys and warships. Here's where the trouble started. It takes forever to get anywhere. I was thinking I could just crank it up to 1024 and sail to my area. That doesn't work. ![]() Anyway, I died a bad death. On my second patrol, I ran into the shore less than 100km from base. Maybe my GPS skills need work. Or maybe that dammned driver is just out to get me. So, here goes: I'm using 1.4b along with IUB 1.02. How do you get to your patrol area? How do you get credit for patrolling? Where are the ships? Is there a lane map or something, or should I just tinker around till we see/hear something? When on patrol, what speed do you go? When on patrol, what compression do you use? Do you think it's better to go slow and underwater at night and listen rather than trying to see anything? That's all I can think of for now. Thanks... |
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#2 | |
Let's Sink Sumptin' !
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#3 | |||||||
Gunner
![]() Join Date: Oct 2005
Posts: 91
Downloads: 0
Uploads: 0
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![]() Quote:
http://www.communitymanuals.com/shii...itle=Main_Page But i'll take a punt at answering those queries you've listed: Quote:
I normally plot them out a bit at a time, so I can erase them quickly and plot to intercept an enemy when I find one. Quote:
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If you want action, you can't go wrong around the coastlines of England and the English channel if you are feeling really game. (Warning, death is a real possibility going through there) Quote:
More advanced subs have a greater range/more fuel so you can afford to bump up the throttle a bit more. My current sub, a VIIB has enough range for me to be able to run at mid throttle for most of the journey, leaving plenty of fuel for those times I need to go full flank to intercept a ship. But as for patrolling the designated grid itself, I suppose the faster you go the more of your grid you can cover, but as mentioned above, you can be limited by the amount of fuel you have. Quote:
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Having said that, I tend not to submerge just for the sake of it at night. I like having my batteries fully charged for when the time comes that I will really need them - when i'm being hunted. In response to what you mentioned about running aground - if you run at periscope depth (P on your keyboard) you generally should be able to go just about anywhere without hitting the bottom. You can also go to your navigator and click on the icon there to check depth below keel. That way you will know exactly how much room under there you have. I should add that i'm playing on 100% realism, so what I mentioned in terms of range/how much fuel you use might be a bit different, but the principles still apply. Happy Hunting. ![]() |
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#4 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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It is also about patience. Download "German hits 39-45" for the grammophone. It will help a bit of the booredom of patrol. :rotfl:
link:U-Boot.RealSimulation.com. Good Hunting ![]()
__________________
![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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