![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
|
![]()
I have Rub 1.45, Habour Traffic, Uwac Rub Compatible, Uwac Fix, Sink them All v2.2, hollywood damage, and some other mods that fix the navmap and wutnot.
I been getting endless task force reports that are taking away from the game. I want them to be like convoy reports and rarely appear. I got like 7 of them when i first started by career in 1939. But i havent made it far past that so i dont know if the reports cease later. But i want to reduce these reports, they are getting ridiculous. I woulda like to return to the old ways, so that when a radio report is given, i jump outta my chair and get excited. And how do i reduce my time to 1 when i get a report?? Im using sh3 commander but it still doesnt reduce tc to 1 after i receive a convoy report. |
![]() |
![]() |
![]() |
#2 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
|
![]()
uh??
|
![]() |
![]() |
![]() |
#3 |
Sea Lord
![]() |
![]()
Frieindly or enemy taskforces?
|
![]() |
![]() |
![]() |
#4 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
|
![]()
enemy task forces
|
![]() |
![]() |
![]() |
#5 |
Sea Lord
![]() |
![]()
Use annother random layer campaign!
Travinski had changed the stock Campaign_rnd.mis so that taskforces and convoy reports were increased. Just copy another (f.e. RUB) random campaign layer over the existing UwaC. |
![]() |
![]() |
![]() |
|
|