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Old 01-19-06, 02:20 PM   #1
Ducimus
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Default Depth Charges are limited to 300 meters.

just remembered why i wasnt a fan of the 400 depth guage mod.


Part of the problem is AI sensors are limited to 300 meters. But thats fixable.

Another part of the problem is The player sensors are also limited to 300 meters, but this too is fixable.


However, try as i might, i havent been able to get Depth Charges to exceed 300 meters. Ok.. maybe 310, tops, but i think thats because of the random detonation factor. At any rate, at 300 meters, all Depth charges either detonate, or slide down a bit deepr, only to vanish into thin air.

Testing this, i took an VII boat to 312 meters in the U505 mission and just sat there making no great effort to hide or evade.

Depth charges were dead on. I had a few that would have landed right onto the conning tower hatch, and another that was about to bump against the the port saddle tank.

Know what happened? The three depth charges that should have landed right on the bridge detionated at 300 meters, and the other one which should have ripped the side of the boat open, vanished into thin air.

So unless this is fixable, if your diving deeper then 300 meters, your kinda sorta cheating Cause ya you can make escorts be able to detect you that deep, but that can't hit you. Although i think hedge hogs can go that deep, but i know for a fact Depth charges cant.

Anyone manage to fix this yet?
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Old 01-20-06, 10:24 AM   #2
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Great find Ducimus. Thank you for posting your results.
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Old 01-20-06, 12:05 PM   #3
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Default Re: Depth Charges are limited to 300 meters.

Quote:
Originally Posted by Ducimus
... Testing this, i took an VII boat to 312 meters in...
Are you using any mod to get that deep?, I thought the crush deep was around 220 mts.
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Old 01-20-06, 12:51 PM   #4
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Default Re: Depth Charges are limited to 300 meters.

Quote:
Originally Posted by ref
Quote:
Originally Posted by Ducimus
... Testing this, i took an VII boat to 312 meters in...
Are you using any mod to get that deep?, I thought the crush deep was around 220 mts.
Yeah, my own. Not hard, just D/L one of Time travellers tools. Either the crush depth tool, , SH3 inspector, or SH3 mini tweaker.
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Old 01-20-06, 01:05 PM   #5
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You might be surprised. Take a look at the following stats, and you'll see that except for one British depth charge (Mk X**) none of them could even reach 200 meters. http://www.navweaps.com/Weapons/WAMBR_ASW.htm

This page will show that the US didn't have a depth charge that would go any deeper in service until a year after the war was over.
http://www.navweaps.com/Weapons/WAMUS_ASW.htm

They shouldn't go deeper, they should be shallower!
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Old 01-20-06, 03:25 PM   #6
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From my perspective im trying to balance realism with gameplay fun.

The most obvious (and realistic) solution is to not allow any sub your play with dive past 300 meters. But just for the sake of fun i like to push the boat deeper. (VII/41 or VII/42)

However, knowing full well that im virtualy invulnerable and cannot be killed by doing so takes all the fun out of it!

So by pushing Depthcharges deeper, yes its unrealstic, but being invulnerable just isnt any fun either.
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Old 01-20-06, 04:19 PM   #7
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Try setting DepthCharge.sim to greater than 300m? That controls the depth maybe?
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Old 01-20-06, 04:22 PM   #8
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Quote:
Originally Posted by Jungman
Try setting DepthCharge.sim to greater than 300m? That controls the depth maybe?
yeah i tried that, as it was the most obvious thing to tinker with. no dice.

EDIT:
I beleive the variable is listed as "detonation depth"? Stock is 25. I tried 500 and 1500.

Another one is "depth precision" But i beleive that has more to do with how accurately DC's explode when "set" to explode at a given depth by the AI. Stock i beleive is 5.
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Old 01-20-06, 04:26 PM   #9
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Yep, your right. The detenate_depth is set for 25m. I thought it may be it. Mininum to explode I think.

Precision is just the accuracy as you say.

Nothing in that file is set for 300m. Sorry.
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Old 01-20-06, 04:30 PM   #10
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Quote:
Originally Posted by Jungman
. The detenate_depth is set for 25m. Mininum to explode I think.
You'd think that wouldnt you? I tried giving it the value assigned to hedge hogs (2500 i think? or was it 1500? something like that), and DC's still exploded like normal. So i dont think its a minimum depth setting.
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Old 01-21-06, 04:13 PM   #11
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DCs were barrels, not diving-bells stuffed with TNT. Nor were u-boats the Alvin. http://www.uboatarchive.net/U-1229INT.htm - see max depth.

I personally never go lower than 140. Usually go no lower than 90. No need to - I'm not interested in searching for giant squid.
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Old 01-21-06, 04:29 PM   #12
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Ill bet you just wish you could smell diesal fumes eminating from your monitor. :rotfl:
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Old 01-21-06, 04:47 PM   #13
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and this brings up a subject no one ever speaks much about but that newbies should learn: Tricks in Battle Maneuvering. If one just follows the usual routine it takes forever to bring a sub to battle depth (Periscope depth) from below 70 meters and some may find it dangerous to use the 'crash dive' in 30 meters of water.

Type VII

Fast maneuver to reach periscope depth from 70+ meters =
1. blow tanks - even twice
2. AHEAD FLANK speed forward
3. reverse engines to BACK EMERGENCY at 38 meters and
immediately reset the depth level command to 12 meters
4. set speed to AHEAD 1/3 forward at about 23 meters

Safe crash dive in 25 meters water =
1. Crash dive
2. reverse engines to BACK EMERGENCY just as the tower goes under
3. as forward speed slows to about 4, reset new depth command to 22 meters
4. then immediately reset forward speed to AHEAD 1/3

Quick crash dive to periscope depth =
1. Crash dive
2. reverse engines to BACK EMERGENCY just as the tower go awash
3. as forward speed slows to about 2 reset new depth command to 15 meters
4. set forward speed to SLOW
5. blow tanks once or twice IF NEEDED
6. use both forward and reverse engine commands as needed
7. once stable at 15 meters, go to faster forward speeds (as per needed) and come up to 11 meters.

These actions take a little practice and are a bit different from one sub type to another.

Using these Battle Maneuvers has allowed me to get away with murder in convoys heavily protected by DDs
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Old 01-21-06, 05:01 PM   #14
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Quote:
Originally Posted by redbrow
Using these Battle Maneuvers has allowed me to get away with murder in convoys heavily protected by DDs
Hate to burst your bubble but DD's through 80% of the game are incredibly stupid. Game changes around june 1943 if your using improved convoys as they'll be more elite escorts then. Up until you run into an elite DE with their super sensitve equipment, theres only two ways ive found that acutally get me in trouble.

1.) if i get ahead of the convoy and the lead escort gets me broadside... even if at a dead stop. Sometimes he sees me, sometimes he doesnt.

2.) I deliberatly make noise. I remember quite fondly TRYING to get depth charged and in january of 43 put my engine to flank speed, ONLY THEN did i get their attention.


On top of that, escorts by default dont have a minimum range on their active sonar. So they can ping you and maintain contact throughout their entire run. Exploding depth charges doesnt appear to disable their passive sonar either. on top of that depth charges are accurate to within 5 meters, and by default of an explosion radius of 40 meters. Probably to make up for their crappy AI. So when you do finally meet an elite DE, welcome to the world of pin point accuracy depth charging. So until that point, the rest of the game, its just a pretty screen saver or a nice game of "dunk the boat" when you see a plane. (assuming you install the air power mod, cause naturally, planes are lame too)


So its a continul cycle of development with some folks. Did you see the 30+ page thread on getting rid of Pinpoint DC drops? a good portion of that thread address the lame escort AI. Given all these unrealistic inaccuracies to the game, trying to get DC's to go past 300 meters is hardly reason to jump down my back with the realism bat in hand.
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Old 01-21-06, 05:04 PM   #15
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your bubble instead of mine - I wasn't talking about Career!!

I only play single mission with dds set to max elite
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