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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
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what is the software people are using to model new ships in to this sim ?
and any other tips i should know thanks |
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#2 |
Watch
![]() Join Date: May 2005
Posts: 26
Downloads: 50
Uploads: 0
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You can use all 3D Modelling software that produces files you can convert to wavefront obj files.
I would suggest GMax(with tempest gamepack and 3DExploration) or 3ds Max, but i know some people use Wings3D. MfG Canaris |
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#3 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
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ok ... i got gmax
what are the others you mention for ? and i asked this before... can we use the stock models from game and just edit them ... like the textures ? thanks |
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#4 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
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These threads contain everything you need to know. Bookmark them.
http://www.subsim.com/phpBB/viewtopi...=43777&start=0 http://www.subsim.com/phpBB/viewtopi...=42918&start=0
__________________
It takes two to tango ![]() |
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#5 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
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WOW ... and god said " let there be light "
well ... i think thanks m8 |
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