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Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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Quote… "One of the stupidest things in game design is the lack of uncertainty given to the player"
The SimHQ Tonnage War mod will encompass several key aspects that complement each other and we expect to make a more in-depth gaming experience. Tonnage War – As it says, Tonnage is in, renown is out. Upgrades are FREE but take time. Not Your Grand Mothers Ship Damage – Ladies and Gentlemen, I give you a ship that sinks by flooding! Not Your Grand Mothers Crew Management – Your successes, failures or bad luck will impact upon your men’s performance. Tonnage War - Due out February/February 2006 The Tonnage War mod will put the emphasis back into sinking ships. Essentially moving away from the renown based upgrade system. Everything is free. However, upgrades will now take time. Upgrade from a Type II to a VII will take 75 days. It will take 35 days to get your diesel engines upgrades and 45 days to get a new AA platform (i.e. conning tower) installed. The times will be as historically correct as we can be within the confines of the game. Your medals will be given according to your tonnage and as per the historical average. Not Your Grand Mothers Ship Damage - Due out January/February 2006 The overall aim of the Not Your Grand Mothers Ship Damage Mod was to make ships ‘sink’… and not just run out of Hit Points. The Not Your Grand Mother's Ship Sinking Mod does not aim nor intend to make it harder to sink ships than it was historically. It cannot be denied that the Not Your Grand Mother's Ship Sinking Mod does make it more challenging to sink ships than it was in the stock game, but I am sure that even the most ardent Silent Hunter III fan will acknowledge that the sinking of ships in the standard game is at the gamey end of the realism scale. In attaining our goal, the Not Your Grand Mothers Ship Damage Mod has achieved a level of uncertainty never before seen in a u-boat/submarine simulation. Not Your Grand Mothers Ship Damage Mod Preview #1 Not Your Grand Mothers Ship Damage Mod Preview #2 Not Your Grand Mothers Ship Damage Mod Preview #3 Not Your Grand Mothers Crew Management - Due out January/February 2006 We have moved away from punishing the player through overly zealous ‘fatigue’ and made it so that your successes will now have a direct impact on how well your men perform! As weeks go by Morale will slowly be removed impacting upon the performance of your men. By sinking ships you will raise or keep your men's morale high resulting in keeping your men’s performance at it peak. Reckless actions and/or bad luck, where your men are injured or die will cause the crew's morale to plummet which in turn effects their performance. Go a long time (about 6 weeks) between sinking’s and again, this will impact upon your men’s performance through Morale attrition. |
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