![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Torpedoman
![]() Join Date: Mar 2005
Location: CONUS
Posts: 116
Downloads: 17
Uploads: 0
|
![]()
I'm fumbling around with the scripts after most of a year. (I finally have some time again to mess with DW.) --Attached Triggers is what I'm concerned with really...
I'm trying to figure out how to CREATE a RUBBER RAFT when a unit is destroyed, and then to have it so it can be picked up by Allied ships or helos... This has to happen WHEREVER the aircraft or sub happens to be. It's not intended to be a scripted event, more of a cause and effect event to influence scoring... Any ideas? I'm not sure that an attached trigger will drop the raft at the last location of a helo/ship when it's destroyed. Or am I just asking too much? Basically this way I can have a negative score for a ship/plane/helo getting shot down, but then if you recover the crew you lose significantly less points... When I get really high speed, I'll only allow the raft to exist for a given amount of time depending on conditions, so you have to get to survivors quick when they go in the water! |
![]() |
![]() |
|
|