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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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I figure since no one else that i know of has, i may as well do it as my first "offical" mod. Ive been tweaking my own game ALOT, may as well share the wealth so to speak.
Now nothings concrete yet, but i am adjusting this for GAMEPLAY BALANCE, not neccessarly HISTORICAL correctness. But if i were to do a readme file right now, it would look something like this: Type XXI - Battery recharge "bug" is fixed. - Extended underwater cruising range and speed. (300 miles at 7 knots, takes about 24 hrs if i remember correctly) Still adjusting this for some semblance of balance - Surface speed increased to 18.2 knots. (I may change it back to 15, unsure right now) - Now steers on the surface like a VII or IX ( no more 3 point turns coming out of the docks!) - Now dives in the same amount of time as a type VII. - Increased maximum depth to 410 meters. Gameplay adjustments -AI passive hydrophones chance to detect you is virtually doubled if not a shad more (stock DD hydrophone settings, they are nearly deaf ). - Increased AI active and passive sonar depth from 300 meters to 400 meters. - AI active sonar now has 150 min distance, AI passiave is 10 meters min distance. - Reduced DC radius from 40 to 25 /20 meters min distance (tenative, may change) - Reduced sink rate of hedge hogs to be on only slighly faster then sink rate of DC. - AI Visual min height set to 1 meter (jungmans snorkel fix) Currently working on -Getting the boat to work properly for years 1941 through 1945 without getting 0 patrol grid . (this is acutally the hard part) - Floatilla adjustments to accoimdate the XXI Ideas - Thought it would be cool if you could use the boats hydrophones with decks awash since the hydrophone is below the waterline anyway. Thus youd be able to use radar and sonar concurrently. I think all i have to do is set the min depth to match that of decks away. - May end up adjusting visual range, radar and radar detector values while im in the sensor.dat file - Id recommend changing all DD crew types to elite in campaign. (mine are but im not gonna make this part of the mod) Your comments? |
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