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Old 12-03-05, 03:52 AM   #1
nelson
Medic
 
Join Date: Nov 2005
Location: Suffolk UK
Posts: 160
Downloads: 65
Uploads: 0
Default Whales Ahoy!

Hi folks, anyone interested in this? As an experiment I took all the destroyer_hyd sound files away, vapor and destroyer, and also propeller_5_hyd, then renamed my whale recording (.wav) to destroyer_hyd put that in the sound folder and hey presto a virtual whale.
The origional hyd sounds are 0nly 4 secs long and looped. My .wav file is 16 minutes, so it proves any .wav sound file should work.
I tried it on a single mission, Narvik, I was submerged at periscope depth and when I pressed F12 and "flew" over to the destroyers, all sounds were normal, even when I dipped under to look at the screws. When I went to the hydrophone I turned the dial towards the destroyers and heard..........the beautiful sound of humpbacks, there were at least three destroyers in the mission guarding a battleship. The battleship sound was normal on the hydrophone, surrounded by three whales.
Imagine if this could be implimented to work with something else? such as a torpedo? somehow slowed down to 5mph, unarmed, able to change depths automatically and with the torp sound changed to a whale. A torp or several together (schools) or different schools even at different times/routes that goes on round a set course forever during the game so there is some chance in some mission/patrol that you could come across it just as in real life? It'll be constantly on the move so it'll come onto and move off the hydrophone as it moves. Maybe have it so the s"sound contact" can be reported so you can investigate? MAybe skin the torps so they at least look a bit like whales from a distance should you want to go 'look' at them. The dolphins in HT 1.46 could be enlarged and the dorsal removed, fins elongated. This could maybe be implemented into HT 1.46 for the dolphins too?

Are these the ravings of a madman or have I got something?
Try it and see for yourselves.
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