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Old 11-29-05, 10:46 PM   #1
Spaxspore
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Default Cant Attack Docked Harbor Units

First off This is what am runnig
SH3 ver 1.4b
IUB 1.02
Game year March 1943
Clear water on, subNet etc disabled


OK I dont know if anyone has encountered this, or its just part of this mod.

But ive resumed my campaign on my 41th patrol, so i head to scarpaflow to see if i could pick off a docked warship. I arrive submerged @ 12meters @ 7-8knots. I see a stationary Light Crusier..
I aliegn my shot and fire a spread of 2 steam torps @ 30knots @ 1500meters

I wait for the clock to run down... BOOM... i heard the torps exploded... raise my scope, the ship is still afloat and thier appears to be 0 damage to it. So i got external cam to find out whats up.


This is what i find, @ about 300-500meters from the keel of the ship, is a giant wall, surrounding the entire ship. Ive played this game ever since it came out with multiple mods etc and i ve never seen this occurence.

So i figured well, maybe its just this one port, so i finish up that partol scoring 33K worth of allied tonnage and start my 42nd partol. This time i head down to Torbruk .
This time i see multiple ships docked. 3 troop tansports, 1 destroyer and 1 HVy Crusier.
I moved within 1000meters of the Hvy Cruiser fired 1 torp, and boom same exact thing happened. The ship is surronded by a wall.

This is annoying for me, because ive risked my boat trying to get into this harbors and perfrom night attacks, and once am thier i see many prizes and i cant touch them.



Has any one else had this problem or occurence.
IF you have please let me know
Thanks for your time.



EDIT- DId another Partol and Took some Screen Shots, this is what it looks like

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Old 11-29-05, 11:30 PM   #2
JetSnake
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I think those are called torpedo nets. You need to get inside the nets and then shoot away.
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Old 11-29-05, 11:32 PM   #3
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If you can that is, pretty sure those ships were boxed off in those nets for a reason; no way to get in unless you had the harbor masters permission
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Old 11-29-05, 11:33 PM   #4
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Quote:
Originally Posted by JetSnake
I think those are called torpedo nets. You need to get inside the nets and then shoot away.
No i dont think they r torp nets

Since they r mere inches from the surface, the only way to get past them is maybe surface, but i still think my keel will clip it, and its sucide to do that against a crusier and destroyer.

Oh BTW if also tried to get the target to chase me. They dont even more they just fire @ me.
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Old 11-29-05, 11:34 PM   #5
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Quote:
Originally Posted by ReaperJester
If you can that is, pretty sure those ships were boxed off in those nets for a reason; no way to get in unless you had the harbor masters permission

Whats the fun in that

I want to sick some big boys
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Old 11-30-05, 12:54 PM   #6
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BUMP
REASON- PIC ADDED
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Old 11-30-05, 07:02 PM   #7
ReaperJester
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Yup those are your anti sub nets alright, those mods don't remove em all as i would have surmised.

:-T, you could delete them in your campaign files in the editor if you really want them gone.
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Old 11-30-05, 07:06 PM   #8
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Quote:
Originally Posted by ReaperJester
Yup those are your anti sub nets alright, those mods don't remove em all as i would have surmised.

:-T, you could delete them in your campaign files in the editor if you really want them gone.
Kewl how do i do that
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Old 11-30-05, 07:24 PM   #9
Marhkimov
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Just go around the nets...
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Old 11-30-05, 08:07 PM   #10
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Quote:
Originally Posted by marhkimov
Just go around the nets...
Cant no room... wait u can go through them?
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Old 11-30-05, 11:11 PM   #11
ReaperJester
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Quote:
Originally Posted by marhkimov
Just go around the nets...
thats just the problem i believe. those are probably the nets that have been set up around warhips. maybe im wrong though im not in the habit of entering ports. those nets will be set up fully blocking all 4 sides leaving the ship inside pretty much untouchable considering we can't get lucky and get through it with a torp or over it i believe.

if you have any experience with the mission editor you can just zoom into these ports and delete them as objects completely, otherwise, umm, take a gander, zoom into scapa flow and you can see these squares around some of the warships as they'll spawn in those, umm, bunkers :rotfl:, they'll just be referred to as anti sub nets

oh, open up the mission editor and open up the campaign.scr in that
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Old 11-30-05, 11:38 PM   #12
Spaxspore
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Quote:
Originally Posted by ReaperJester
Quote:
Originally Posted by marhkimov
Just go around the nets...
thats just the problem i believe. those are probably the nets that have been set up around warhips. maybe im wrong though im not in the habit of entering ports. those nets will be set up fully blocking all 4 sides leaving the ship inside pretty much untouchable considering we can't get lucky and get through it with a torp or over it i believe.

if you have any experience with the mission editor you can just zoom into these ports and delete them as objects completely, otherwise, umm, take a gander, zoom into scapa flow and you can see these squares around some of the warships as they'll spawn in those, umm, bunkers :rotfl:, they'll just be referred to as anti sub nets

oh, open up the mission editor and open up the campaign.scr in that

I opened it with the mission editor... yes they are subnets... now how to del them...hmmm
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Old 12-01-05, 11:12 AM   #13
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Some missions ago I had the same problem and the solution was to set the torpedoes to run on the surface.

It works because they run over the net and are still able to hit the ship! Just try it and you'll see...
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Old 12-01-05, 02:15 PM   #14
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Quote:
Originally Posted by padualima
Some missions ago I had the same problem and the solution was to set the torpedoes to run on the surface.

It works because they run over the net and are still able to hit the ship! Just try it and you'll see...

Thankx for the tips guys... ill try it next time i play
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Old 12-10-05, 09:27 PM   #15
bill clarke
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Well I am on my first patrol in a type IIA after having to do a complete reinstall after an agonising upgrade.
So I have snuck in to Hartlepool harbour and there is a C2, docked, a small merchant anchored at the mouth of the harbour, and a T3 docked. Well I wanted to get the T3, so I manouvered around to line up a shot. I was sailing on a roughly 90 degree course to the position that the T3 was docked in and I fired a eel at him, at about 500 mts, set to impact, worked perfectly the eel exploded just behind the bridge starting a fire, but no sinking. So I launched a second eel at the tanker, this time it hit home forward of the bridge, but without sinking it....

So expecting the V&W that was patrolling nearby to come after me I set course out of the harbour, but as I left I put my 3rd eel in to the small merchant, sinking him.

So can the docked ships be sunk ? surley 2 eels should have done the job..
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