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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Mar 2004
Location: England
Posts: 57
Downloads: 10
Uploads: 0
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Is there a mod or patch to add names to front/back of ships,and add said names to the patrol log..
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#2 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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The texturing of ships is designed in such a way that textures inconveniently repeat, making it pretty much impossible to add any text to any ships. If you look at the MVP from Iambecomelife though, he has put company logos on a couple of funnels without a problem.
And also, there really isn't a way to give specific names to ships, except in SH3 Commander. Even then, I believe the names are random. But they will appear in the patrol log. |
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#3 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
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Perhaps someone can attach emblem nodes to ships, similar to the emblem nodes on u-boats?
I can't do it, but this could be quite possible... :hmm: Then later on, a program like SH3 Commander can randomize some name/number templates and place them onto ships. Of course it would be all random... but yeah...
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#4 |
Chief
![]() Join Date: Oct 2005
Posts: 312
Downloads: 0
Uploads: 0
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Not quite true that this must all be random .If u look at the *.cfg of most of the warships they have names of the class members and entry+exit dates in them. so u ccould take those and create new entrys for the other ship classes as for the liberties or victories.
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#5 |
Silent Hunter
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Interestingly, I found out that ships based on the NKGN can have names on their bows. They will be reversed on one side of the hull, but that's the only problem. Unfortunately, I also found out that cloned ships can only have one paint scheme. In other words, if I want 10 different ships I'll need to create 10 clones of a model, instead of one model with 10 tga files. I really hope someone can help me out with this.
![]() EDIT: I was wrong; the cloned ships are actually fine skin-wise. |
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#6 | |
Ocean Warrior
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I.e., U-xx, etc. ? |
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#7 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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John, there is a way around the Uboat number being on the boat. Just add it to a Sub emblem using Photoshp. One was done for me with the As der Spaten emblem, for U-109 in the campaign I just lost in SHIII. Yep complete reinstall and 26 patrols down the drain.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#8 | |
Ocean Warrior
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Wow, what happened to your campaign that needed a re-install ? |
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#9 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#10 |
Silent Hunter
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I just wanted to post a followup: I was wrong, and the game DOES in fact support multiple skin cloned vessels.
![]() Names aren't feasible because of diskspace issues, conflicts with the SH3 commander-assigned names, etc. However, I also found out that the NKGN hullshape can also support the giant flags you'd see along the sides of neutral vessels. It's not perfectly accurate, but you only see them repeat three or four times. Many ships had two hull-painted flags so I guess this isn't too bad. Pack3d means it takes seconds and not days to clone merchant ships, so nationality-specific paint schemes are possible. Let's just say that a few months from now you guys will have NO EXCUSE for sinking neutral ships. :rotfl: An example from armed-guard.com... ![]() |
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#11 | |
Chief
![]() Join Date: Oct 2005
Posts: 312
Downloads: 0
Uploads: 0
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#12 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
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One ship for each nation? Yikes!
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#13 | ||
Silent Hunter
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