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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
Uploads: 0
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Always looking for the most realistic experience, are waves the right height in SH3?
If not then I will install the big wave mod. Thx |
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#2 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Canada
Posts: 695
Downloads: 1
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They feel about right, except in shallow waters. But there are so many factors that go into waves that if you had truly realistic waves, all the computing power usedby SH III would go into making waves.
I'm not sure, tho, cause I'm used to wind speeds in knots, not m/s... |
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#3 |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
Uploads: 0
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I was thinking more about storm waves, remember in das boot, that little boat was going up and down water mountains!
Then again that was just a movie. I`ve never been in a REAL storm in SH3, so i`m not sure if I need to mod this. |
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#4 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
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I´m using Big Waves to 1´5/1. Jumping on the waves. For me is OK
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#5 | |
Lucky Jack
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Oh, and I´d like to see winds like 20-25m/s in SHIII. ![]() |
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#6 |
Medic
![]() Join Date: Nov 2005
Location: Suffolk UK
Posts: 160
Downloads: 65
Uploads: 0
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Maybe I'm being too demanding but it never seems quite real to me in a storm as the boat seems to rise and fall steadily no matter what the weather, I'd like to see it CRASH down in heavy seas, with waves swamping the deck. For example a ship will "ride" up a high wave but "crash" downwards with a huge splash. That just doesn't seem to happen for me, I don't feel the need to shout yeee-haaaa like they do in Da Boot, even with the wave mod. What do people think??
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#7 | |
Lucky Jack
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#8 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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I never used the big wave mod as such, but I started using SH3 Commander a couple of weeks ago (finally got a version that didn't give me CTDs) and it has an easy drop-down box to set wave heights - I have been using 1.25x and experimenting with 1.5x wave heights, and I get a pretty decent feel for storm waves, water sweeping up over the bridge crew and stuff when at 15m/s winds.
Might want to give it a try - it also does some other cool stuff like putting "real" ship names next to your victims in your logs, making it easy to adjust the deck gun reload speed, generating a very cool personnel file for your kaleun, letting you experiment with different fatigue models, do some extra crew management stuff, etc. Very cool little program - kudos to the modders ![]()
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#9 |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
Uploads: 0
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hmmm...that does sound interesting. I always wanted to keep my SH3 as 'clean' as possible.
But I think I`ll give commander a try. ![]() |
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#10 |
Medic
![]() Join Date: Nov 2005
Location: Suffolk UK
Posts: 160
Downloads: 65
Uploads: 0
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I already use commander, it's a very good program, wouldn't be without it, I love the huge waves but still feel the "crash" down isn't there, any one who's been in a storm will know what I mean, you tend to lose your stomach contents because the bow comes down off the wave so fast.
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#11 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Canada
Posts: 695
Downloads: 1
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By my calculation, 15 m/s is about 30 knots. That's... Let me get a book... Force 7? Wow, the weather this winter was ****tier than I realised.
Anyway, according to Bowditch, the maximum theoretical height of a wave at force 7 is 20 fts. To get 90% of the wave at that height, you'd have to have that near gale going on for 21 hours in an area of unlimited fetch. To get that (90% of wave at 20 fts), you'd need at least 150 nm of fetch, and that's for an unlimited period of blowing. How high's the conning tower on a VIIB? You're also supposed to get "Sea heaps up and white foam blown in streaks along the direction of the wind". But again, an accurate wave simulator would use more system ressource than all of SHIII. |
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#12 | |
Medic
![]() Join Date: Nov 2005
Location: Suffolk UK
Posts: 160
Downloads: 65
Uploads: 0
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#13 | |
Stowaway
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I've been using 'Big Waves' set at 2x since the day it was released. SH3 Commander also incorporates this now, and at 2x you get those huge crashing waves, and spend a lot of bridge time underwater. |
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#14 |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
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Yeah I noticed sometimes the whole bridge and my poor lookouts spend a few seconds holding their breath underwater!
Did this really happen? |
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#15 | |
Weps
![]() Join Date: Nov 2005
Posts: 351
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CptGrayWolf wrote:
Quote:
EDIT: no it was propably more than 30 seconds for sure. The DEPTH for the boat was 32 meters or something like that. |
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