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Old 11-24-05, 09:27 AM   #1
Lane
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Default How is the DW Sim working with the new 1.03 Beta patch?

How is DW playing with 1.03b? Addressed to the Vet players
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Old 11-24-05, 09:49 AM   #2
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Is it me ? But started Kilo Demo mission and seems like all the stations
are dark? Like the red lights are on inside Just looks dark?
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Old 11-24-05, 12:04 PM   #3
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works fine for me.
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Old 11-24-05, 12:52 PM   #4
Lane
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I checked the Demo Kilo panels Look about the same
guess could be my Gamma settings ? Could be my imagination
Not trying to be nit picking
Glad it is working
Leaving to go to daughter's for Thanksgiving
Have a good one
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Old 11-24-05, 01:10 PM   #5
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Quote:
Originally Posted by Lane
I checked the Demo Kilo panels Look about the same
guess could be my Gamma settings ? Could be my imagination
Not trying to be nit picking
Glad it is working
Leaving to go to daughter's for Thanksgiving
Have a good one
Lane
Uhm, no you're not the only one having problems with the gamma setting.
On my rig DW without the beta patch doesn't have any gamma problems, after the patch its a complete mess.
Everything is dark, can't see the submarines, consoles etc....
I have to configure the gamma directly on the dangerous waters .ini file but after exiting the game the desktop becomes to bright and doesn't automatically go to its default gamma.
Oh, well its the price of the beta patch, hopefully this won't happen in the final version.

My DW is the stock version without any kind of mods.
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Old 11-24-05, 01:43 PM   #6
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I have no such problems...
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Old 11-24-05, 01:57 PM   #7
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Me neither
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Old 11-24-05, 02:13 PM   #8
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I don't have a gamma problem, but I have another gamekiller to cope with.

I've only tried the ffg, but it has some serious issues as far as speed goes. The only two reliable ways to set a specific speed is "all stop" and "flank" (though I haven't tried reverse)

The rest sometimes gives the speed you want but usually not. By numbers or keypad or by taskbar or by throttle, the text and speech acknowledgement say the correct speed, but the actual speed you get (which can be read off the throttle control) is somewhere 25-75% of the speed you entered.
(4 knots became 1, 17 became 12)

(Is this a side effect of the torpedo speed fix I read about? Was it a "shortcut fix"? Sorta like fixing a car that drops its tires with duct tape? )
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Old 11-24-05, 03:05 PM   #9
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MaHuJa,you are right about FFG speed! How annoing! I ordered 12 knots and instead of doing 12 knots ship speed actually dropped to 8kts!
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Old 11-24-05, 03:29 PM   #10
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Took my 688i forever to get from 200ft to 100ft. Went back to 200ft in no time however.
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Old 11-24-05, 03:31 PM   #11
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Actually it should be the other way round.
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Old 11-24-05, 03:36 PM   #12
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Looks like the new patch is denying all laws of physics!
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Old 11-24-05, 04:12 PM   #13
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Quote:
Originally Posted by XabbaRus
Actually it should be the other way round.
Why *should* it be the other way around?
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Old 11-24-05, 04:14 PM   #14
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For those who have problems with gamma settings :
in the dangerouswaters.ini file, go to =>
[Graphics]
.Gamma "0.89"

this is my gamma setting
the lower the gamma value, the brighter the screen.
1 is average, 1.xx is lowering gamma and 0.xxx make it higher.
you can try yourself different values to find the good one for your screen.
just insert value inside the 2 "" in front of .Gamma
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Old 11-24-05, 04:15 PM   #15
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Quote:
Originally Posted by LuftWolf
Quote:
Originally Posted by XabbaRus
Actually it should be the other way round.
Why *should* it be the other way around?

I immagine its because submarines have a positive buoancy so that going down is more slow than going up.
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