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#1 |
Grey Wolf
![]() Join Date: Apr 2005
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I just wonder how to alter the detection range for the hydrophones.
There are two things that I want to alter: 1. There is a huge difference between the distance I hear something on hydrophone and when the sonarman calls out that he has detected something. I think this should be the same. Best would have been that he first reports a soundcontact, and when distance decreasing, even can determine if there is a warship or a merchant. But at least when something is hearable he reports it. Can't find where this is triggered. Anyone have some tip? 2. Hydrophone distance In sensors.cfg all hydrophones is set for MaximumRange=20000m Still it's possible to (very very faint though) hear a single ship at 34000m See also this thread Realistic values where in best conditions 20km for single ships and convoys up to 100km Where do you change hydrophone detection distance? I have tried as follows: 1. Change MaximumRange from 20000 to 30000m in sensors.dat (for all hydrophones). No result! 2. Increased (different values tested)"Hydrophone range factor" in Sensors.cfg - No result! 3. Increased "Sensitivity" in Sim.cfg - No result! Does anyone have a clue how to change this? |
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#2 |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
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Hi rulle34,
Seems like I've heard contacts on the hydrophone out to about 15km if I remember right. AISensors.dat has all the game values for that stuff. What's weird is that the hydro value there is set to 6000 meters. So I dunno. SH3 Mini Tweaker program will be out with the hour. TT ![]() |
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#3 |
Grey Wolf
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Hello Timetraveller
I wonder if not Ai_sensors is the enemys hydrophone capacity? About distance, I use atmospheremod witch has the16 km visibilty mod. With visibility mod the world is made bigger. I wonder if that's the reaso I had about double distance value from you? Another thing TT. Is it possible to have a rule made for the SkyColours.dat file also. Then there is rules covering all files that is involved in the visbility mod (sensors.cfg, scene.dat, SkyColours.dat). Can be useful when trying to alter values for changing hydrophone distance as Im still not skilled in hexediting....yet :P |
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#4 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
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I was considering setting the intervals for the radio room quite low so that the sonar man would respond better.
NumberOfCrew11=2 This is where to change them for test Interval1_11=1.1 Interval2_11=1.7 Interval3_11=4.1 Found in basic cfg As it is a 2 man room I do not think it should knock on to anything else in a really bad way. I cannot remember any other 2 person slots though maybe a AA has one in one of the subs. This would in effect make the qualification more useless in that room or maybe the qualification has other benefits in itself i.e. it triggers an added ability as well.
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#5 |
Grey Wolf
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Great Rubini
![]() So you mean there is the value set for making sonarman report contacts earlier? What figures shall I use? larger? |
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#6 | |||
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
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Quote:
Quote:
TT |
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#7 | |
Grey Wolf
![]() Join Date: Mar 2005
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![]() Quote:
I have not fully tested it yet as am too busy. If you was actually refering to something Rubini wrote sry lines must have got crossed. ![]()
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#8 |
Grey Wolf
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Sorry!
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#9 | |
Ocean Warrior
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Thanks for the credit rulle 34! ![]() But gouldjg is the man! Rubini. |
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#10 | ||
Grey Wolf
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Double Thank's TT ![]() |
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#11 | ||
Grey Wolf
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#12 | ||
Admiral
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It takes two to tango ![]() |
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#13 |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
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rulle34,
Try this for your SkyColors...dat files The Atlantic, for example: // Path to the file we are changing. Path=data\Env\SkyColors_Atl.dat [1] DropDownName=Water Reflection search,ClipHeight,1,single,>2,ClipHeight search,Reflection,1,byte,>2,Reflection search,Refraction,1,byte,>2,Refraction search,FrustumTest,1,byte,>2,FrustumTest search,MinVisDim,1,single,>2,MinVisDim search,MaxVisDim,1,single,>2,MaxVisDim I don't see any other changable values in these files. I played some with the reflectioon and refraction numbers. I pretty sure they are byte values. They're very touchy. TT |
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#14 |
Grey Wolf
![]() Join Date: Apr 2005
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Thank's for helping TT
![]() hmm I wonder what Ortega has changed in SkyColour.dat files then..Im quite sure it's changed for visibility mod and the larger skydome. What are this "byte values" you mensioned? |
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#15 | ||
Grey Wolf
![]() Join Date: Apr 2005
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![]() Quote:
You are right about no values for hydrophone is changed. It was only a theory when the "world" is bigger, then maybe this distanses are "stretched" in some way. But after some testing I doubt that too. Just trying to figure out how to affect hydrophone detecting distance ![]() Im always in to something impossible ![]() |
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