SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-14-05, 05:57 AM   #1
BladeHeart
Chief
 
Join Date: Mar 2005
Posts: 320
Downloads: 0
Uploads: 0
Default Ships altered by RUB 1.45?

Last night I sunk my first T3 tanker since installing RUB 1.45 and SH3Cmdr 2.3; it weighed in at 7,700 tons!

Cannot find any mention in the readme for RUB of such alterations.

Does anyone know what other ships if any have been altered by the latest version, and how, i.e. tonnage and renown?

If the T3 has been altered then presumably the T2 has also been down sized? :hmm:

Thanks.
BladeHeart is offline   Reply With Quote
Old 11-14-05, 10:28 AM   #2
Jotte
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

If you use the merchant variaty pack (or SH3 Commander, which have MVP included) it alters the tonnage of several types.
  Reply With Quote
Old 11-14-05, 10:33 AM   #3
The Avon Lady
Über Mom
 
Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
Default

Isn't ship tonnage affected by the improved convoys mod, which is also incorporated into RUb?
__________________


"Victory will come to us from the wombs of our women."
- Houari Boumedienne, President of Algeria, Speech before the UN, 1974
The Avon Lady is offline   Reply With Quote
Old 11-14-05, 12:09 PM   #4
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

It's Commander's "Historical Tonnage Mod", created by Observer. It's been there for many previous versions already and alters the tonnage of common SHIII ships on accurate calculations of real tonnage averages over each month of the war.
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 11-14-05, 02:12 PM   #5
BladeHeart
Chief
 
Join Date: Mar 2005
Posts: 320
Downloads: 0
Uploads: 0
Default

A T3 did have an avearge tonnage of 11,335t; to drop down to 7,700 is a decrease to about 68%.

Both the above mentioned mods in the replies have been around for a while and I am unaware of such a reduction happening before. Hence.......
BladeHeart is offline   Reply With Quote
Old 11-14-05, 05:55 PM   #6
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,706
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by Jotte
If you use the merchant variaty pack (or SH3 Commander, which have MVP included) it alters the tonnage of several types.
Actually the MVP only changes skins, not the tonnage of vessels. RUB alone does this.
iambecomelife is offline   Reply With Quote
Old 11-14-05, 07:24 PM   #7
BladeHeart
Chief
 
Join Date: Mar 2005
Posts: 320
Downloads: 0
Uploads: 0
Default

Just started checking the ships and found the following alterations in their files:

Troop transport is now 10,160 ts, draft 8.5m and max speed 16kts
Transport is now 7,750ts
Passenger Liner is now 13,130 ts
T3 is now 7,530 ts
T2 is now 6,700 ts
Small Tanker is now 4,910 ts

Getting tired so I'll check out the others tomorrow

The renown values remain the same, so until the war tonnage mod is merged with RUB it should make little difference to game play. But will effect the relevance of comparing careers.

Would still like to here Berry's take on this.

BladeHeart is offline   Reply With Quote
Old 11-15-05, 05:18 AM   #8
999-Jay-999
Loader
 
Join Date: Mar 2005
Posts: 89
Downloads: 10
Uploads: 0
Default

Quote:
Jotte

If you use the merchant variety pack (or SH3 Commander, which have MVP included) it alters the tonnage of several types.

This is where I am uncertain... I have in my MOD enabler the variety pack merchants... so what your saying now that SH3 COM now has the early and later merchant packs incorporated ???, so I do not need them in the MOD directories anymore ???



Thanks.
__________________
999-Jay-999 is offline   Reply With Quote
Old 11-15-05, 05:25 AM   #9
The Avon Lady
Über Mom
 
Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by 999-Jay-999
Quote:
Jotte

If you use the merchant variety pack (or SH3 Commander, which have MVP included) it alters the tonnage of several types.
This is where I am uncertain... I have in my MOD enabler the variety pack merchants... so what your saying now that SH3 COM now has the early and later merchant packs incorporated ???, so I do not need them in the MOD directories anymore ???
SH3 Commander includes the full MVP. Click on the help question mark icon on SH3 Commander's main screen and scroll down to read which mods are already included.
__________________


"Victory will come to us from the wombs of our women."
- Houari Boumedienne, President of Algeria, Speech before the UN, 1974
The Avon Lady is offline   Reply With Quote
Old 11-15-05, 07:43 AM   #10
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

The mod in question is Observer's historical tonnage mod. It's been in SH3 Commander for a while. I'm not sure about the historically accurate tonnage of C3s myself. I just go by what Observer sent me.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 11-15-05, 07:44 AM   #11
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

As for the MVP, SH3 Commander contains every ship skin that Iambecomelife made, and a few extra ones, so the MVP is no longer needed.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 11-15-05, 10:19 AM   #12
Jotte
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

My bad on the MVP. Knew it was altered via SH3 commander though, somehow.

IIRC, C2 and C3 were US Maritime Commission ship types built for the US Navy and they had the tonnage given by original SH3. There were just under 200 C2's built.
The nerfing of the tonnage is not correct per se, T2 T3 C2 & C3 were ship classes, but as an intermidiate fix untill we get ~3000-5000 ton merchants (3d) models its quite ok.
  Reply With Quote
Old 11-15-05, 11:01 AM   #13
AG124
Sea Lord
 
Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
Default

Unrelated question, but was there also a C-1 design? I've never seen one before.
AG124 is offline   Reply With Quote
Old 11-15-05, 11:33 AM   #14
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Jotte
My bad on the MVP. Knew it was altered via SH3 commander though, somehow.

IIRC, C2 and C3 were US Maritime Commission ship types built for the US Navy and they had the tonnage given by original SH3. There were just under 200 C2's built.
The nerfing of the tonnage is not correct per se, T2 T3 C2 & C3 were ship classes, but as an intermidiate fix untill we get ~3000-5000 ton merchants (3d) models its quite ok.
There are always good reasons for adjusting games away from apparent realistic figures. Often these reasons have to do with play balance and 'big picture' realism. In this case I would guess that the tonnages were altered away from their real values because only a few ships were included in the game, and perhaps they tend to be bigger than the wide range of ships used in reality. In a game such as this, leaving the few ships that there are with their absolute realistic tonnage might satisfy the needs on the micro scale, but when you look at the big picture, such attention to detail might throw off the realism on the 'big picture' scale. For example, if the game only had one ship model, and if it was a perfectly historically accurate huge tanker, resulting career scores would be unrealistically high. The game would be super-accurate on the small scale, but one look at the big picture would show a big problem.

Anyway, only Observer can really answer the concerns in this thread. From my perspective, the career tonnage totals are my ultimate gauge for tonnage realism, and they are within acceptable tolerances.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 11-15-05, 12:40 PM   #15
Jotte
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

As i said, its an ok intermidiate fix for lack of the mid tonnage ships ingame.
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:19 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.