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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Mar 2005
Posts: 89
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I am one happy player with the current mods on the board here.
One that does spring to mind and still has not materialised is the ability to see floating life boats that would add for me personally those final realistic touches to what is and can be a very open sea. Thanks to the support of EVERY modder here on the boards perhaps Rubini out there could add these into his mod like he has done with the Dolphins ... Ok it may be superficial glitter on what is otherwise a phenomenal game now with the mods that are available, still I do recall it did spur up interest once in another post as it does for me to have them in the game. Thanks.
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#2 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
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I also wonder if the Dolphins could ever be duplicated like ships so we one day could maybe also have sword fish etc or even Shark fins :rotfl: :rotfl: :rotfl: :rotfl: . I am Joking but not Joking Now imagine using the dolphin model to make swimmers by coast lines and having them desructible (Gouldjg goes into sick mode)
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#3 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
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It would be cool if you could receive renown for pulling up to a life bost and giving them food. Or even threatening a nutral ship so that they pick up the survivors. Now thats true role playing.
But a cool idea. |
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#4 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
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I brought up the idea about sharks back when the dolphins mod was being discussed. I think it went over like a cement balloon.
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Nuke 'em till they glow! |
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#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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The problem with the dolphins is that they don't follow waypoints, don't have AI and don't have that "delete on last waypoints" feature. These lack of good properties just limit their use on the Campaign files. As for sharks or even whales, it's possible to modify the dolphins 3D structure and all will be ok but with the same limitations. :hmm:
Rubini. |
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#6 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
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Please creat a Moby Dick
£1000 reward for first sighting :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#7 | |
Pacific Aces Dev Team
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#8 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Hi Sergei,
Yes, it's really true. But perhaps you can do some tweaks on the frequency and amplitude of the dolphins movements if one day somebody here wants the award prettily offered by gouldjg! ![]() Rubini. |
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#9 |
Pacific Aces Dev Team
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I also suspect that reference to dolphins is hard-coded and as soon as the files are renamed nothing will work appropriately but I have not tested that. I have not been able to find any section in the files where one could tweak frequency and amplitude of movements, that's why I think it is hard-coded.
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#10 |
Nub
![]() Join Date: Nov 2005
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I don't think it would be fun to crash into a while in an epic battle.. it would just be crap
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#11 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
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I don't think it would be fun to crash into a while in an epic battle.. it would just be crap.
For the boat or the whale?
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Nuke 'em till they glow! |
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#12 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Sergei,
It's a bit off topic but do you have some new work that I can put in the next HT release? :hmm: Rubini. |
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#14 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Thanks anyway, you know that I'm always waiting for yours news!
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#15 |
Silent Hunter
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I was thinking about this the other day. Would it be possible to modify a ship to the appropriate shape and dimensions of marine life (shark or whale), give it a "neutral" allegiance, and delete the node for smoke?
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