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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Jul 2002
Posts: 60
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You can download this new version wich include a new file
with a LOD value of 2. The atmospheric fog has been resized to better proportions too. In the first version i have forgotten some values. A usual your comments are welcome. Link: http://rapidshare.de/files/7407831/1...D_Mod.rar.html |
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#2 |
Mate
![]() Join Date: Jul 2002
Posts: 60
Downloads: 4
Uploads: 0
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#3 |
Navy Dude
![]() Join Date: Aug 2005
Posts: 177
Downloads: 23
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Mmmmm....
I've tryed it...it's very good. The fog is right now ![]() But...the night is still too dark ![]() Anyway,good work,i'll keep it ![]() |
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#4 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
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![]() Quote:
I follow this with big interest ![]() Do you have any screenshots for this settings? Will this increase nightspottings compared to 16km visibilitymod? |
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#5 |
Mate
![]() Join Date: Jul 2002
Posts: 60
Downloads: 4
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Sorry, Rulle34, i didn't made any screenshots, but you can download it,
you can choose between 4 LOD values (2,4,6,8), my work is based upon your 16km visibility mod. On the subject of the field of view, i didn't find any values specifics to night spotting range, SH III seems to have one value, 8km or 16km (in fact 20km) since few weeks. So the visible world around your U-Boat is displayed at only one maximum range, the only parameter wich modify these settings is a luminosity factor. If this factor can be modified, it is not in the "scene.dat file" that we can modify it, i did'nt made any changes to the fog distances from the standard game because the expansion of the 3D world has yet increased them by more than 2 times the potential spotting range, this is why you have tweaked the sensor.cfg file in your mod if i remember. When i tried to modifythe fogdistances values and the yrangeforfog values (scale parametersof the fog at the horizon) i came across some inpredictables results.When these values where divided by 2, i came back to a spoting range equal to the spoting range of the stock game one (around 8-9km max)if these values where multiplied by 2, and the max vis range of your crew was modified up to 35000m in the sensors.dat file, your crew could detect another ship as far 31000m by day and around 18000m by night but another side-effect appered; the fog totally disapeared.I have found another solution, but you need to try it and keep in mind that the solution of the range spotting at night is not in the scene.dat file |
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#6 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
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I agree with you but I have learned one thing about this visibility, it's a tricky little bastard :P and therefore I m curious about other options.
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#7 |
Mate
![]() Join Date: Jul 2002
Posts: 60
Downloads: 4
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You are right!
![]() One of these options is the "AirFogEnd(Fog)=1000" value wich appears when you open the scene.dat file with SHIII Analyser,i didn't tweak it in my mod but if you enter an higher value than "1000" ,say "8000", the crew seems to detect a ship at long range later than you, this is quiteiritating because you see a ship since 1 mn and your WO just begin to say"ship spotted..";The problem with SHIII and i ran a lot of tests on the 8km stock game scene.dat file, is that the 3D world is displayed sooner than the spotting capabilities of your crew by day but by night the reverse can be observed, you see nothing but your cew can spot everything at far range. |
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#8 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
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Yeah, thats true. And it can also be random sometimes. So MANY tests are needed
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#9 |
Mate
![]() Join Date: Jul 2002
Posts: 60
Downloads: 4
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For my part, i stop all tests based on tweaks of the scene.dat file.
This file rule only the 3D world, i believed that tweaks of some values had some influence on the capabilities of detection of the AI-Crew but it is wrong, tweaks of the values in the scene.dat file influence only what you see on your screen. You make the 3D world brighter, darker bigger smaller. But your AI-crew could always see at the same distance by day and by night. Using the "Happy Times" mission in all my tests results in only onr thing the crew could spot a ship at a distance of 15000m by day (a good thing) but the same ship was spotted at the same distance by night. The same consequence happens in Heavy Fog but the max spotting range was 2000m by day (good proportion too by day, a decrease of potential spotting range of 16000m max to 2000m max seems a good result), but the problem happens again by night your AI-Crew continue to spot a ship around 2000-1400m but you stay totally in the dark. Running tests with the stock game scene.dat file comes with same results but with a spotting range is divide by 2 so the max night spotting range is 8000-9000m day and night and the max spotting range in the worst conditions are around 800m-900m day and night. |
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#10 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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Hi... Kaleunt
![]() I had noted a loss of detail into 16km scene.dat file, at some distances, i was able to watch the ships wake but not the ships, plus i noted some change in the fog. From your readme Quote:
Wich line contains the "foggy" values to edit and to recover stock game value ? I am manually editing my files. Plus i made a manual editing readme in each mod for a future posibility of some incompatibility with future mods. Thanks in advance......Red. |
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