SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-05-05, 05:43 PM   #1
Average Joe
Eternal Patrol
 
Join Date: Apr 2005
Location: U.S.
Posts: 202
Downloads: 0
Uploads: 0
Default Updated: Avg.Joes v1.2+'speed-of-sound' torpedo-deckgun mod

Hello,

I've finished an update to my speed-of-sound torpedo-delay mod.

The file contains the original V1.0 mod, and now a new V1.2 mod.

Below is the differences between the 2 mods:

_____ V1.2 MOD CHANGE INFO: ________

~Added 'initial' explosion/rumbling sound, with minor/short sound-delay.~

[v1.2 change] This version contains a very short-delay (approx. .6 seconds) 'initial' explosion sound, when a torpedo hits a target. The explosion is a low, 'rumbling' sound, heard almost immediately after a torpedo explosion. Now you will to hear a 'submerged-like' explosion sound, which would naturally occur more quickly, compared to a surface-attack explosion. Although this changed rumbling sound is audible during surface-attacks too.

Version 1.0 does not contain this 'initial' rumbling/explosion sound change, nor the following new changes for Version 1.2:

a.) New type deck-gun sound.

(v1.0 version had a -big- deck gun cannon sound.)

v1.2 version is powerful too, just different, and a bit shorter length, at least for the initial moment the cannon is fired.
___

b.) New sound when deck-gun shell hits a target (minor change).

v1.2 adds additional explosion sounds when a deck-gun shell hits a ship. This is fairly minor, it was hard to figure out a 'decent' sounding shell-explosion.

(v1.0 has a delayed (but still stock) sound.)
___

c.) Changed torpedo explosion sound, (now a double-explosion, typically heard during a fuel or engine hit) when a target is destroyed immediately following a torpedo-hit, or if a ship explodes while sinking.

(v1.0 has a delayed (but still stock) single torpedo explosion, after the target is hit.)

v1.2 adds a double-explosion within the same sound-file. It's as if a ship compartment explodes, then a few seconds later, a second compartment blows-up.

(v1.0 uses stock SH3 explosion file)

d.) Several minor changes to volume.
______

Here's a part of the readme file. Please check file readme's for more information.

---snip---
Updated Mod: Avg.Joes v1.2+'speed-of-sound' torpedo-deckgun sound delay

I have enclosed both versions (V1.0 and V1.2), simply because I've used version 1.0 for a long time, and enjoy it.

Now I'm using V1.2 version, because..., now I like 'that' one better

Please feel free to test both mod versions enclosed (using JSGME mod-enabler), to see which version you prefer.

~ ~ ~ ~ ~ Enable only 1 mod, and test. Do not run both mods at the same time.~ ~ ~ ~ ~
---snip---

For more information, please check both readme files.

V1.2 mod available at:

Available at: http://u-boot.realsimulation.com/
Silent Hunter 3 Mods (General Section)

File name:
Avg.Joes Torpedo & Deck gun Speed-of-Sound Explosions Delay v1.2+.rar
___

Or for those who can use Rapidshare:

Rapidshare link:
http://rapidshare.de/files/7239786/A...v1.2_.rar.html


Thanks, Average Joe
__________________
Avg. Joe
Average Joe is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:32 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.