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Old 11-05-05, 10:16 AM   #1
Kaleunt
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Default A graphical tweak for a better environment

Since i use the 16km visibilty mod, i was disturbed by some graphical
glitches. So i tweaked some parameters to come back with some good effects wich we can appreciate in the stock game environment.
The (atmosphere "thickness" for exemple and the "foggy" horizon line).
I have found a way to make these effects to appear in the 16km vis. mod;
but the best tweak i have found is to change the LOD value in the scene.dat file. This tweak is heasy to implement , knowing that a LOD
value of "0" make the sea around your Uboat without any details, a LOD
value of "1" make a nice detailed sea around your submarine this effect is
well known because is the standard value of SHIII but if you jump on
value over "6" the sea became nicelly detailed up to the horizon, this tweak works with the stockgame scene.dat, no more tile effect at long range. But be carefull, this tweak could be a FPS killer on low or middle-end graphic cards.
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Old 11-05-05, 10:24 AM   #2
Marhkimov
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This looks like a good tip for people who want to personally edit their 'scene.dat' file. However, it is not something that I want to change in the atmosphere mod. I'm sure that a lot of people already have machines that cannot run the 16km version... If I upped the LOD for them, well.... u know what will happen.....

But feel free to make the changes yourself!
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Old 11-05-05, 02:35 PM   #3
kriller2
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Thanx! has just tried it and it works good!
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Old 11-05-05, 03:32 PM   #4
Hartmann
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Default Re: A graphical tweak for a better environment

Quote:
Originally Posted by Kaleunt
Since i use the 16km visibilty mod, i was disturbed by some graphical
glitches. So i tweaked some parameters to come back with some good effects wich we can appreciate in the stock game environment.
The (atmosphere "thickness" for exemple and the "foggy" horizon line).
I have found a way to make these effects to appear in the 16km vis. mod;
but the best tweak i have found is to change the LOD value in the scene.dat file. This tweak is heasy to implement , knowing that a LOD
value of "0" make the sea around your Uboat without any details, a LOD
value of "1" make a nice detailed sea around your submarine this effect is
well known because is the standard value of SHIII but if you jump on
value over "6" the sea became nicelly detailed up to the horizon, this tweak works with the stockgame scene.dat, no more tile effect at long range. But be carefull, this tweak could be a FPS killer on low or middle-end graphic cards.
this value adds fog to the 16 km mod ??

what program i have to use for open this file ??

thanks
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Old 11-05-05, 05:09 PM   #5
iambecomelife
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Default Re: A graphical tweak for a better environment

Quote:
Originally Posted by Kaleunt
Since i use the 16km visibilty mod, i was disturbed by some graphical
glitches. So i tweaked some parameters to come back with some good effects wich we can appreciate in the stock game environment.
The (atmosphere "thickness" for exemple and the "foggy" horizon line).
I have found a way to make these effects to appear in the 16km vis. mod;
but the best tweak i have found is to change the LOD value in the scene.dat file. This tweak is heasy to implement , knowing that a LOD
value of "0" make the sea around your Uboat without any details, a LOD
value of "1" make a nice detailed sea around your submarine this effect is
well known because is the standard value of SHIII but if you jump on
value over "6" the sea became nicelly detailed up to the horizon, this tweak works with the stockgame scene.dat, no more tile effect at long range. But be carefull, this tweak could be a FPS killer on low or middle-end graphic cards.
On a related note, do you know how to influence the distance at which the game renders trees? I don't like it when the game renders trees before land, giving the impression of forests floating in midair.
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Old 11-05-05, 05:51 PM   #6
rulle34
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Default Re: A graphical tweak for a better environment

Quote:
Originally Posted by Kaleunt
Since i use the 16km visibilty mod, i was disturbed by some graphical
glitches. So i tweaked some parameters to come back with some good effects wich we can appreciate in the stock game environment.
The (atmosphere "thickness" for exemple and the "foggy" horizon line).
I have found a way to make these effects to appear in the 16km vis. mod;
but the best tweak i have found is to change the LOD value in the scene.dat file. This tweak is heasy to implement , knowing that a LOD
value of "0" make the sea around your Uboat without any details, a LOD
value of "1" make a nice detailed sea around your submarine this effect is
well known because is the standard value of SHIII but if you jump on
value over "6" the sea became nicelly detailed up to the horizon, this tweak works with the stockgame scene.dat, no more tile effect at long range. But be carefull, this tweak could be a FPS killer on low or middle-end graphic cards.
Hello Kaleunt
I tried a LOD value for 6. Looks nice, but drop framerate in closeups if you increase TC.
Have you tried other values and in that case, how does it look with these
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Old 11-05-05, 11:22 PM   #7
Crueak
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Default Re: A graphical tweak for a better environment

Quote:
Originally Posted by Kaleunt
Since i use the 16km visibilty mod, i was disturbed by some graphical
glitches. So i tweaked some parameters to come back with some good effects wich we can appreciate in the stock game environment.
The (atmosphere "thickness" for exemple and the "foggy" horizon line).
I have found a way to make these effects to appear in the 16km vis. mod;
but the best tweak i have found is to change the LOD value in the scene.dat file. This tweak is heasy to implement , knowing that a LOD
value of "0" make the sea around your Uboat without any details, a LOD
value of "1" make a nice detailed sea around your submarine this effect is
well known because is the standard value of SHIII but if you jump on
value over "6" the sea became nicelly detailed up to the horizon, this tweak works with the stockgame scene.dat, no more tile effect at long range. But be carefull, this tweak could be a FPS killer on low or middle-end graphic cards.

What exactly and how do i change the values to get the horizon effect back and the detailed sea? I am using the atmosphere mod 2.0 right now! thanks
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Old 11-06-05, 05:35 AM   #8
rulle34
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Hello Crueak
You need to change the "LOD" value in scene.dat. Default is "1".
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Old 11-06-05, 05:46 AM   #9
Crueak
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Thanks for the response, already was able to change it with timetravelers file analyzer...
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Old 11-06-05, 06:55 AM   #10
rulle34
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Quote:
Originally Posted by Crueak
Thanks for the response, already was able to change it with timetravelers file analyzer...
Exactly
What value did you choose?
Im curious about what happen with a value between 1-6 and also with a value >6! Playtests welcome :P
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Old 11-06-05, 09:20 AM   #11
Crueak
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Quote:
Originally Posted by rulle34
Quote:
Originally Posted by Crueak
Thanks for the response, already was able to change it with timetravelers file analyzer...
Exactly
What value did you choose?
Im curious about what happen with a value between 1-6 and also with a value >6! Playtests welcome :P
The value I chose was 6, does improve visual detail of the sea at distance and on my machine was no real noticable drop in framerates, get about 40 fps in kiel harbor with all the graphic enhancements such as atmosphere 2.0, sky clouds etc, etc, and the harbor traffic 1.46 enabled.

I also tried higher values then 6, first i tried 10, no noticeable difference, so i doubled it to 20 and still no difference. to me it seems 6 may be the max but i'm no expert so maybe someone else has had more luck with values higher than 6
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Old 11-06-05, 10:24 AM   #12
lumat83
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and where can we find "timetravelers file analyzer" ?

Please
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Old 11-06-05, 10:28 AM   #13
Crueak
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Quote:
Originally Posted by lumat83
and where can we find "timetravelers file analyzer" ?

Please


You can find it here on his site, http://www.delraydepot.com/tt/sh3sdk.htm
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Old 11-06-05, 10:29 AM   #14
lumat83
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Ok, thank you
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Old 11-06-05, 10:50 AM   #15
rulle34
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Quote:
Originally Posted by Crueak
Quote:
Originally Posted by rulle34
Quote:
Originally Posted by Crueak
Thanks for the response, already was able to change it with timetravelers file analyzer...
Exactly
What value did you choose?
Im curious about what happen with a value between 1-6 and also with a value >6! Playtests welcome :P
The value I chose was 6, does improve visual detail of the sea at distance and on my machine was no real noticable drop in framerates, get about 40 fps in kiel harbor with all the graphic enhancements such as atmosphere 2.0, sky clouds etc, etc, and the harbor traffic 1.46 enabled.

I also tried higher values then 6, first i tried 10, no noticeable difference, so i doubled it to 20 and still no difference. to me it seems 6 may be the max but i'm no expert so maybe someone else has had more luck with values higher than 6
Thank's
I have tried 6 myself and it looked good
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