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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Apr 2004
Location: Italy
Posts: 124
Downloads: 15
Uploads: 0
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To the guys who are using the excellent Seeadler could distortion fix mood: do you use tha standard SH3 moon file, or is there a hi-res moon mod that is working with the Seeadler mod?
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#2 |
GWX Project Director
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We are deciding on that one... in the meantime you can use whichever moon mod you like... just pop it into your tnormal/txt folder... or if it is JGSME format you can enable it using the Mod enabler...
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#3 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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The main problem, if i am not wrong is, after install the visibility mod, the moon become a little bit small.
If i not remember bad, the moon was biger before install the visibility mod. It looks too small for me, like a "big star" :hmm: |
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#4 | |
Pacific Aces Dev Team
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To include it in other 16/18km vis mods, just extract the moon.obj from the Atmosphere Mod and import it in the other scene.dat's |
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#5 | ||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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I do not use Atmosfere Mod because it use 16km. I will try importing a new moon. Best regards, Red. |
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#6 |
Ensign
![]() Join Date: Sep 2005
Location: Irmo, SC, USA
Posts: 229
Downloads: 40
Uploads: 0
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Depending on what visibility mod you use, you can have 4 different diameter moons from 1/8", 2/8", 3/8" or 4/8" (original SH3 moon). I am using the 2/8" diameter moon because it looks the closest to reality to me.
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#7 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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If i enlarge the file, i need to give the game new coordinates to pick up each one of the new 16 little squares, on their new size ...... I am wrong ? |
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#8 | ||
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
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How do you extract this .obj file. What kind of tool are you using? |
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#9 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Try this: http://www.ailantd.com/SHIIIMODS/ there is a file called Ails hires moon 2.5 I have tried it and the moon gets bigger and more detailed.
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#10 | |
Pacific Aces Dev Team
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#11 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
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#12 | ||
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
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![]() Quote:
Do you know any other tool, because I can't make this Pack3D to run ![]() |
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#13 | ||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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