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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: Feb 2005
Location: Germany
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I just had a game with Worker321 and LoupJr.
We were using LWAMI 2.03. All settings were set to expert (no quick weapon launch etc) I just watched the replay with show truth enabled and I am really concerned. A 688 got shot at, and spammed CMs, 2 a time. Quick launch was disabled. The other weird thing was that, out of nowhere, exactly on the spot where an enemy akula was located, a hostile trawler spawned. Later in the game a 2nd hostile trawler spawned. The OHPs took care of em immdiatelly. Another strange behavior was, that someitmes I couldnt assign a tracker to a clearly visible and strong signal in broadband. But when I went to NB and assigned a tracker to specific frequency it worked. Unfortunatelly the "command" to assign a tracker in BB was somehow enqueue and DW remembers it, so as soon as another signal changed bearing so that it crossed the point where I failed to assign a tracker to a clearly visible signal, the game designated that new signal. First I wasnt really udnerstanding what was going on, I just heard the sonar assinging contacts without me doing anything, but later I found out that the sonar enqued my assign command. Now that was a really weird game. Might it be related to the new lwami? Or was the netcode totally freaking out? *shrug* |
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#2 |
Sub Test Pilot
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thts a bit like our game
re classifying contacts from the UUV rendering the nav screen inoprable the ships rudder well we went round in circuls 3 times before we got to our course me firing udaloys when i never even fired a weapon torpedos not functioning correctly and a few other things
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#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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Did you have any database errors when you loaded the gamelobby?
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LW ![]() ![]() |
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#4 |
Ocean Warrior
![]() Join Date: May 2005
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All of these wierd games that are happening are involving Kapitain, I'm not pointing fingers but if games without him are working fine, and games with him involved are all crazy... then I think we have a probable cause.
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LW ![]() ![]() |
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#5 |
Sub Test Pilot
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yeah i guess it is probly me or some currupt file
il re install DW and re patch it then we see
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#6 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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I recommend getting a new UNZIP program!!!
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LW ![]() ![]() |
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#7 |
Ocean Warrior
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Let me know when you are all setup, I'll help test your configuration... we have to try to get you in the game without any database errors.
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LW ![]() ![]() |
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#8 |
Sub Test Pilot
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should be ready in about 35 mins
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DONT FORGET if you like a post to nominate it by using the blue diamond ![]() ![]() ![]() Find out about Museum Ships here: https://www.museumships.us/ Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/ Navy general board articles: https://www.navygeneralboard.com/author/aegis/ |
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#9 |
Ocean Warrior
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Ok, cool... I'll be on ICQ, I may be eating, but I can work tonight.
Get a new UNZIP program!!! Try to find one on the internet... I recommend PowerArchiver, you get a 30 day free trial of the program, you can get it from www.Download.com I believe.
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LW ![]() ![]() |
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#10 |
Sub Test Pilot
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thanks
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#11 |
A-ganger
![]() Join Date: May 2005
Location: Loch lomand, Scotland
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In stock DW somtimed the i have found the BB waterfall is not lined up with the actual contact sometimes. Usually at start of game. Like if i have a strong shrimp contact and i place cursor over it and try mark it i cant. I also cant hear the shrimp. But if i move cursor a few deg left or right of the signal on Waterfall screen i can hear the shrimp and mark them. I have mentioned this to others but no one i have asked has same prob.
Also one that i just dont under stand it the ADCAP become TASM. Cant remember if it has happened in Single player or is a MP only prob. I have asked a lot of players but i seem only one who has it happen to him Let me explain it. ![]() I start game with tubes 1 to 6 as Adcap and 7 & 8 as UUVs. I always do same thing in same order when i start a Dive. I first stram TA and hit charge air to get the extra 10% u can get without surficing. Then i go to Spher BB and mark any contacts i have. Then i goto NB flank and mark and classify the contact i had on Shere and any others i find there. I then go to Nav map and change contacts to Neutrals and hostiles as needed. And Bios ![]() ![]() I not to bothered about a fix as it minor but i just want to know if anyone else has had same thing happen. Everyone i ask says no. Also let me know if the BB misalingned thing has happened to anyone to. This happens much more often. Probebly at tha start of every dive i do i think. It is usually ok by about 10min into the dive. It happens on both Spher and TA but mostly TA i think.
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Joseph,Gary Winters jgw28@blueyonder.co.uk ICQ : 259-346-534 http://seawolves.org |
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#12 |
Ocean Warrior
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Thanks Jo... of course, when *anything* funny happens when someone is using a mod, it becomes the modder's fault.
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#13 |
Ocean Warrior
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I just reread the first post... I thought I read that Kapitain was involved with this game...
I have no idea what the heck is going on or if it is involved with our mod. Did you have any database errors in the game lobby? This sort of thing is commonly caused by database mismatches.
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LW ![]() ![]() |
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#14 |
Sub Test Pilot
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1 i wasnt involved in this particular dive
2 i have DB errors even in stock mode
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#15 |
Ocean Warrior
![]() Join Date: May 2005
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Ok, sorry Kapitain...
Well, dP just posted that one of his opponents accidently reinstalled 2.01 back over 2.03, so that would be the cause of the problems with this game. Kap, I don't know what to say, other than that means it isn't the mod... the most common cause of the db error with stock db is one person not having the hotfix installed. Other than that, its just one of those things... but as long as you get database errors, there WILL be problems in MP games.
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