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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Jul 2002
Posts: 60
Downloads: 4
Uploads: 0
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I use the original 16km visibility mod with the Seeadler's cloud fix integrated by miself ( i stay with the default reflexions and sea colors,
just a question of personal taste). The mod is really nice and the new visibility improve really the sim. But with the new visibility values we are loosing this real life effect of the horizon blur at extreme range, an effect well rendered in the standard game. So i explored the scene.dat file and i have found that the fog distance value was tweaked. I reintregated the horiginal fogdistance value in the 16km Scene.dat file and the horizon blur came back. But something found to be just an eyecandy tweak appears in fact to affect the detection capabilty of the crew to detect an another object at long range, this effect as also en influence on your potential to see another object. Maybe something to adjust to obtain realistic spotting capabilities, at night for exemple. |
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