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Old 10-31-05, 10:04 AM   #1
LuftWolf
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Default LWAMI Mod Announcement-- 2.03 Now Available for Download!

Due to some issues that I suspect are due to the recent time change and some minor things I want to change, as well as the desire for a streamlined install procedure:

I will be releasing LWAMI 2.03 later today, pending some word from my modding partners.

Please stand-by, I have a job interview first.
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Old 10-31-05, 10:15 AM   #2
LuftWolf
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If anyone has anything they'd like to see in the next version, quick stuff only, they can post it here.

Right now, in terms of gameplay, I'm thinking:

-Changing the loadout of Iranian Kilos (now they use UGST)

-Increasing active intercept to 360 degree coverage (as we believe to be accurate)
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Old 10-31-05, 10:17 AM   #3
LuftWolf
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FYI, I suspect the database compatiblity issues that SC and Kap are having are due to the files showing up with different times due to the time change and/or some install issues.

A new version with a streamlined install procedure should resolve both issues.
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Old 10-31-05, 12:30 PM   #4
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360º on active intercept?

Are you talking about all platforms or just air and surface?

Well, on FFG, helo dipping, and/or suonoboys, maybe, but on subs... :hmm:
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Old 10-31-05, 01:18 PM   #5
Amizaur
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Subs DO HAVE (at least most of them) 360deg AI coverage in real life

Luftwolf, are you considering adding delete command to the bats or abandoning bats completly untill problems with them are resolved ?
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Old 10-31-05, 01:51 PM   #6
LuftWolf
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I guess would should probably just remove the bat's... it was designed to make things easy, but anyone who needs them can't figure out how to use them, and anyone who knows what they are doing with them can just copy the folders manually.

I was also thinking of adding the original stock folders to the distribution (along the lines of what OKO suggested), but that would perhaps introduce even more problems.

I think we should go batless, just to eliminate one possible source of operator and computer-specific error.

Besides, who plays MP with stock DW anyway?
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Old 10-31-05, 02:10 PM   #7
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Ok guys, sit tight...

LWAMI 2.03 should be available within the next day.
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Old 10-31-05, 02:40 PM   #8
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Original folders could be available as separate download, for all who broke their installation. There is no need to reinstall the game if only L&A mod was used, only to bring back those two folders.
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Old 10-31-05, 07:01 PM   #9
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Default Re: LWAMI Mod Announcement-- 2.03 Incoming

Quote:
Originally Posted by LuftWolf
Due to some issues that I suspect are due to the recent time change and some minor things I want to change, as well as the desire for a streamlined install procedure:

I will be releasing LWAMI 2.03 later today, pending some word from my modding partners.

Please stand-by, I have a job interview first.
I'm amazed that SCS hasn't snatched you up...
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Old 10-31-05, 07:14 PM   #10
LuftWolf
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Thanks Smug, but I don't think I'm their favorate person... :rotfl:

Here is the 2.03 addition to the readme:

Quote:
LuftWolf and Amizaur’s Weapons and Sensors Realism Mod v2.03
Hosted by www.subguru.com
Readme by LuftWolf
Edited by Amizaur

Amizaur has made a more substantial and significant contribution to the creation of this mod than me. Tgio has made a significant and direct contribution.

Thank you to finiteless, Ludger, and jsteed for their contributions to modding DW. Thank you to Bill “Subguru” Nichols for hosting the work of so many talents modders and mission designers. Thank you to Molon Labe for extensive testing and multiplayer testing.

All doctrines by Amizaur.

The purpose of this mod is, straightforwardly, to address the aspects of DW game-play that most bother its authors, while improving the simulation experience and fixing bugs, without introducing any new ones. Thank you in advance for downloading this mod. Please send as much feedback as you can via the dedicated thread on the www.subsim.com mod forum, http://www.subsim.com/phpBB/viewtopi...=41581&start=0.

INSTALLATION: Backup your stock Database and Doctrine folders by copying them to a safe place apart from your DW directory. Unzip the file into your Dangerous Waters directory, allowing your unzip program to overwrite all files. The Database and Doctrine files will install to the correct directories automatically. NOTE: Saved games created with one Database are not compatible with any other versions of the database, however, you can restore a previous version of the Database at any time to load saved games associated with that Database.

Note: This mod represents substantial changes to DW core game-play, and as such, will probably require fine-tuning in subsequent versions to particular values based on game-play experiences. However, such is the case precisely because, we feel, it represents a quantum leap towards bringing out the full potential of the massive and dynamic DW engine in terms of providing the feel of a quality simulation experience for both those new to the simulation genre and weathered deep blue warriors. Please send us AAR’s and comments in as great a quantity as you can! We would be especially encouraged to hear from players in the multiplayer community.

CAUTION: Missions designed for stock DW v1.01 maybe made unplayable by the greatly reduced detection ranges in this mod. We strongly encourage mission designers who enjoy the mod to support it by creating missions designed with these new realistic parameters specifically in mind. We plan on releasing a guide for mission designers along with the expanded charts and tables to assist you in this endeavor. Please let us know if there is *anything* we can do to help you design missions for our mod!

A Sound vs. Speed profile chart and new Ship, Sub, and Torpedo specification table will be released in support of this readme, to cover any specific changes to AI ships or weaponry (such as the complete listing of sonar parameter assignments) not covered in this document, however, I have taken to care to note the most important specific parameter changes to user platforms and weapons.

Specific changes for v2.03:

The installation procedure has been streamlined and the stock-mod switch bat files have been removed for ease of installation and operation.

CIWSAttack, SubAvoidWeap, Missile Doctrines— For CIWSAttack and SubAvoidWeap doctrines, comments have been moved to prevent error returns in the doctrine proofreader. This has not changed any aspect of game-play and has been done as a precautionary measure. The doctrines had been functioning correctly and should still work the same as before. For the Missile doctrine, a variable that previously was not declared has been added to the declaration list.

Iranian Kilos—The UGST has been replaced with the USET-80 for all Iranian Kilos.

Active Intercept—The baffle has been removed for all Active Intercept systems, giving them 360 degree coverage, as we believe to be accurate.
I need people to help me test this in MP before I release it. Post here or send me a PM so I can email it to you and get a game setup.
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Old 10-31-05, 09:22 PM   #11
Bill Nichols
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Quote:
Originally Posted by Amizaur
Subs DO HAVE (at least most of them) 360deg AI coverage in real life
True!
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Old 10-31-05, 11:01 PM   #12
LuftWolf
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Ok, I have what I think is going to be the LWAMI 2.03 distribution... but I need some testers in Multiplay!

SoulChaser, Molon, darksythe, OKO, Kapitain? :|\

Anyone else?

We just need to connect for a little while to see if things are stable from system to system, and then feel free to do whatever you want in testing or not. Come one come all!
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Old 10-31-05, 11:07 PM   #13
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give me a time tommorow morning and im in
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Old 10-31-05, 11:16 PM   #14
LuftWolf
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<s>

Nice!!!

Whenever you get off of work, I'm ready to go.

When is best for you?
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Old 10-31-05, 11:56 PM   #15
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Round 0900 est
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