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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Jul 2005
Location: michigan
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hello i need somone's help i want to pick up a seal team in the mission editor when i create a mission but i cant get the seal team to dissapear from the water when my submarine is near please help i know it has to do something with the last page of the goal setting and the depth and speed i need to know what to do please help thanks
ober lt lare |
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#2 |
Sonar Guy
![]() Join Date: Jan 2002
Location: 59.96156N 11.02255E
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Use an approach goal attached to the seal team with depth/speed constraints, and let the last page have a "remove attached object" action.
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#3 |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
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This question is better on the designer's forum, but I don't mind
![]() - Right click on the SEAL icon. Select "add attached trigger". -Click on the trigger. On the first page, on "trigger activation" chose "aproach". -2nd page: select the ship, depth and speed for your sub (for example) -3rd page the radius of the aproach, the time... if you want to make the goal applied time after aproaching (i.e. 1 minute for simulating the picking up), change the duration. -next pages are messages, if you want to use doctrine... - last page, on "action" select "remove attached objet". And this is it. ![]() Hope this is what you are asking for.
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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#4 |
A-ganger
![]() Join Date: Jul 2005
Location: michigan
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what would all of you reccomending is set the depth and the radius on the 2nd page i still cant get the seal team to disapear please help i did everything you said to do give me an example of what worked for all of yu
ober lt lare |
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#5 |
A-ganger
![]() Join Date: Jul 2005
Location: michigan
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if there is anyone hear that can tell me what to set each setting at for the recovery of seal team it would be greatley appreciated i just need to know the exact numbers for the min and max depth and the radius if anybody can tell me that i would be very greatfull thanks
Ryan |
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#6 |
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
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From the top of my head, 60 feet or less, speed 2 or 3 knts.
And from FerdeBoers msg: last page, on "action" select "remove attached objet". |
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#7 |
A-ganger
![]() Join Date: Jul 2005
Location: michigan
Posts: 77
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but i need to know what to set the radius at what do i need to put in that field can you tell me exactly how to fill in the radius box
Ryan |
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#8 |
A-ganger
![]() Join Date: Oct 2005
Location: Helsinki
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In the radius box you enter the goal radius in nm. If you want the seal team to be picked up when the sub is within 500yards, you enter 0,25. (2000yards=1nm).
To determine the desired depth setting, play the game and check the submarine's depth when it feels right for your scenario plans. Remember that Russian subs have their depth in meters (1m = approx. 3feet). I usually let the min depth to be -1, meaning that any number will suffice. As max depth I usually set the periscope depth or the surface depth. ("Wounded on board, cannot dive..." for some extra challenge.) When setting the goal, notice the difference between approach and destination goals. (The other is around the platform, the other around the goal mark.)
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