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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
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Attention: RULLE34, MANUEL ORTEGA, SEEADLER, JUNGMAN, & MARHKIMOV... and others are welcomed!
![]() I propose that we all get on the same page and release a single Environmental & Atmospheric Mod Pack, and from that, people can make any personal changes they wish. I'm sure you guys have noticed the sheer amount of mods that we have all created. The SH3 community definately has a wide variety of mods to choose from. Don't get me wrong, though... I am all for variety and choice, but problems do occasionally pop up... Most notably, it is because some mods don't get along with other mods, and we are just talkin' about atmospheric mods here (i.e. sky, water, clouds, visibility, etc.)... It's not really anyone's fault, but it is something that I think we should fix or alleviate. To start, lets all get acquainted with each other (and our mods!), shall we? Rulle34 - '16km visibilty' fix Manuel Ortega - '16/18km visibility' fix Seeadler - 'cloud mesh' fix Jungman - various 'sensors & setting' fixes Marhkimov (me) - 'sky color & reflection' fix Some other mods that I am hopeful about: Ailantd - 'cloud texture' fix Kriegshwein and/or Ailantd - 'moon texture' fix perhaps there are more mods that I am missing, but these are the main ones I want to mesh together. So let's ALL get something worked together, ok?
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: Săo Paulo Brazil
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clap clap clap clap!
![]() ![]() ![]() and more applause! ![]() ![]() ![]() Rubini. |
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#3 |
GWX Project Director
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WOW... Do you guys know how COOL this mod would be?
I feel the production of this mod to be CRITICAL and NECESSARY!!! If we can get everybody together it won't take long either and would change the face of SH3 forever! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#4 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
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I completely agree with what Rubini and Kpt.Lehmann said.
GO FOR IT!!!!!
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Nuke 'em till they glow! |
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#5 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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Maybe we can throw some moons or clouds into this big fix...
I believe the most popular clouds are by AIL. I haven't shopped for a moon in a while. Which moon is most popular? And does anyone else have anything to contribute? Feel free to give us some random ideas, so that we can all work something out...
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#6 |
GWX Project Director
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Kriegshwein made a beautiful moon with much color... also Ail made a larger moon... (moon 2.5 version)
Ail's regular hi-res moon is great too... The above moons even model craters in relief if you look closely. |
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#7 |
中国水兵
![]() Join Date: Apr 2005
Location: Moreton bay
Posts: 286
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And how about adding the Bigwave mod (say 1.25x) by Timetraveller
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#8 | |
GWX Project Director
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The problem we are facing is that the mods needed to build the ATMOSPHERIC MOD all share common files that need to be made to work together. The ATMOSPHERIC MOD cannot happen without the support of the above mentioned modders... Hopefully we can get a couple of versions together (murky RUb and clear water density) within a couple of days. Marhkimov and I have hashed out basically where the fault areas are. Let us stay focused and get this done. ![]() ![]() ![]() ![]() |
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#9 | |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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#10 |
Admiral
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About the murkiness of the water...
I don't believe this is a very big issue, because you can just use SH3Commander to change it. Most people don't realize this, or they don't use SH3Commander (and they should be! ![]()
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#11 | |
GWX Project Director
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![]() Its just that a little less murk would be good for the moviemakers among us like W_Clear and Type941 Either way no problema! |
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#12 |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
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Hey marhkimov, that mod Idea is great.
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#13 |
GWX Project Director
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Definatively what we need:
We need Seeadler and the makers of the 16 Km visibility mod to hash out a blend of the Cloud Fix mod and the latest version of the visibility mod. FYI in case it is relevant... it is my impression that AIL's skymod version 2 is the most popular. It will need to be included with a detailed moon mod. AIL mentions in the Readme's for his mods that it is okay to use his work as long as he is credited. ![]() ![]() ![]() |
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#14 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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Great idea !!
![]() ![]() Could be nice put all together, moon, visibility, clouds, reflections.. About the water , i have a 16_km_visibility_mod_RWR_Moon_fix_Clear_water that works well and it comes with a water like rub, but clear,you can see the sub and enjoy of external views, despite don´t have the blue color like deffault water. The waves... without the big waves mod , sometimes i have problems in the storms, the diesels don´t take air , shutting down for moments, and the bridge crew needs a scuba gear ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#15 |
Bosun
![]() Join Date: May 2005
Location: Germany
Posts: 62
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I think all reflection fixes for the subs and corrections to the uboot models like the type VIIc wiring should be in, making this mod to a error fix patch, simply musthaves which dont alter the original game but remove flaws.
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