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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 116
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I have torped a C2 near Scapa Flow. The ship is slowly sinking. A DD, which I do not care to engage is just over the horizion and I need to bag out fast...no time for deck gun or second set-up. IF the c2 eventually sinks....say 3-4 hours (or even tomorrow) later after I have departed over the horizon on my own...will I get credit for the kill. Or do I have to remain remain in visual distance (game wise...and program recognization-wise) to get credit for the kill?
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#2 |
Lucky Jack
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I`ve been thinking the same thing! :hmm:
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#3 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
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I usually just submerge and wait till the DD passes, or the ship sinks.
I don't know, but I THINK you have to be in the vicinity to get credit.
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#4 |
Navy Dude
![]() Join Date: Aug 2004
Location: Holland.
Posts: 175
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C2's are a B*tch to sink sometimes, you really have to hit them midships to instantly destroy them.
I often fired 4 torps at a half-sunk C2...and the damn thing just wouldn't go down. I don't shoot at C2's anymore, waste of torps.
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#5 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
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#6 |
Stowaway
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So far all my kills have sunk withing seconds of the killing shot. I wish some of them would take longer.
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#7 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 41
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with realistic ship sinking turned off, you get a much greater variety of "sinkings" -- ships capsive, go down bow first, etc. with it turned on, they either snap in half or go down on a relatively even keel.
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#8 |
Navy Dude
![]() Join Date: May 2005
Location: Bermuda
Posts: 177
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To answer your question...you DO need to be in the vicinity. Any time I have left and come back only to find empty water I did not get credit.
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#9 |
Lieutenant
![]() Join Date: Oct 2005
Location: Norway
Posts: 268
Downloads: 4
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I once followed a crippled C2 for hours before she finally went down. She was slowly taking on more water all the time, and making 4 kts. or so, so I figured I'd just be patient and observe. It paid off, and I got credit. Of course, I stayed close to her all the time (she was a loner), and I've never had anyone take so long since. They either sink within reasonable time or are crippled but need a coup de grace. And I've always played with realistic sinking times off.
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#10 | ||
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
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#11 |
Stowaway
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If it's nighttime or I got a nice angle (away from any of its deck guns), and I'm in a relatively safe place, I try and JUST use the deck gun before wasting a fish. Usually about 30 rounds of HE shot below the waterline, in the same general area, usually will do the trick. Once the fires start on its deck, you can knock off the firing and prepare for defensive actions.
I've killed may a C2 and C3 with my deck gunners! |
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#12 | |||
Stowaway
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#13 |
Lieutenant
![]() Join Date: Oct 2005
Location: Norway
Posts: 268
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I've never played with realistic sinking time on, tell you the truth. Usually (with the setting off), they sink rather fast. If they don't blow up, though, they can take a goodly 15 minutes or more, as they gradually sink lower and lower. And like I said, that C2 was the only time I've had a ship take that long.
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#14 |
Stowaway
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I've always played with Realistic Sinking Times on, and they always sink within a minute or so, sometimes faster.
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#15 |
Mate
![]() Join Date: Aug 2005
Location: Hamburg
Posts: 53
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Toughest ship I've met so far...was the HMS "Sea Biatch". I guess she's still floating around...somewhere...
![]() ...sometimes they just refuse to go down... ![]() |
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