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Old 10-24-05, 10:01 AM   #1
frogdog
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Default Realistic Ship Sinking Times

I have torped a C2 near Scapa Flow. The ship is slowly sinking. A DD, which I do not care to engage is just over the horizion and I need to bag out fast...no time for deck gun or second set-up. IF the c2 eventually sinks....say 3-4 hours (or even tomorrow) later after I have departed over the horizon on my own...will I get credit for the kill. Or do I have to remain remain in visual distance (game wise...and program recognization-wise) to get credit for the kill?
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Old 10-24-05, 10:12 AM   #2
Dowly
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I`ve been thinking the same thing! :hmm:
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Old 10-24-05, 10:27 AM   #3
wetwarev7
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I usually just submerge and wait till the DD passes, or the ship sinks.

I don't know, but I THINK you have to be in the vicinity to get credit.
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Old 10-24-05, 11:18 AM   #4
ICBM
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C2's are a B*tch to sink sometimes, you really have to hit them midships to instantly destroy them.

I often fired 4 torps at a half-sunk C2...and the damn thing just wouldn't go down. I don't shoot at C2's anymore, waste of torps.
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Old 10-24-05, 11:22 AM   #5
wetwarev7
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Quote:
Originally Posted by ICBM
C2's are a B*tch to sink sometimes, you really have to hit them midships to instantly destroy them.

I often fired 4 torps at a half-sunk C2...and the damn thing just wouldn't go down.
Same here. I won't fire on a C2 unless I'm sure I can follow up with the deck guns.
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Old 10-24-05, 11:54 AM   #6
Sailor Steve
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So far all my kills have sunk withing seconds of the killing shot. I wish some of them would take longer.
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Old 10-24-05, 12:17 PM   #7
caspofungin
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with realistic ship sinking turned off, you get a much greater variety of "sinkings" -- ships capsive, go down bow first, etc. with it turned on, they either snap in half or go down on a relatively even keel.
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Old 10-24-05, 12:21 PM   #8
Curval
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To answer your question...you DO need to be in the vicinity. Any time I have left and come back only to find empty water I did not get credit.
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Old 10-24-05, 12:30 PM   #9
Kissaki
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I once followed a crippled C2 for hours before she finally went down. She was slowly taking on more water all the time, and making 4 kts. or so, so I figured I'd just be patient and observe. It paid off, and I got credit. Of course, I stayed close to her all the time (she was a loner), and I've never had anyone take so long since. They either sink within reasonable time or are crippled but need a coup de grace. And I've always played with realistic sinking times off.
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Old 10-24-05, 12:35 PM   #10
wetwarev7
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Quote:
Originally Posted by caspofungin
with realistic ship sinking turned off, you get a much greater variety of "sinkings" -- ships capsive, go down bow first, etc. with it turned on, they either snap in half or go down on a relatively even keel.
Quote:
take so long since. They either sink within reasonable time or are crippled but need a coup de grace. And I've always played with realistic sinking times off.
And all this time I thought that more realism = more fun. I'm gonna have to turn boat sinking times off.
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Old 10-24-05, 12:45 PM   #11
von Buelow
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If it's nighttime or I got a nice angle (away from any of its deck guns), and I'm in a relatively safe place, I try and JUST use the deck gun before wasting a fish. Usually about 30 rounds of HE shot below the waterline, in the same general area, usually will do the trick. Once the fires start on its deck, you can knock off the firing and prepare for defensive actions.

I've killed may a C2 and C3 with my deck gunners!
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Old 10-24-05, 12:51 PM   #12
Sailor Steve
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Quote:
Originally Posted by wetwarev7
Quote:
Originally Posted by caspofungin
with realistic ship sinking turned off, you get a much greater variety of "sinkings" -- ships capsive, go down bow first, etc. with it turned on, they either snap in half or go down on a relatively even keel.
Quote:
take so long since. They either sink within reasonable time or are crippled but need a coup de grace. And I've always played with realistic sinking times off.
And all this time I thought that more realism = more fun. I'm gonna have to turn boat sinking times off.
Same here. I would have thought that "Realistic-On" would have meant longer and different sinkings. I guess I'll also try turning it off next time.
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Old 10-24-05, 12:58 PM   #13
Kissaki
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I've never played with realistic sinking time on, tell you the truth. Usually (with the setting off), they sink rather fast. If they don't blow up, though, they can take a goodly 15 minutes or more, as they gradually sink lower and lower. And like I said, that C2 was the only time I've had a ship take that long.
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Old 10-24-05, 01:22 PM   #14
Sailor Steve
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I've always played with Realistic Sinking Times on, and they always sink within a minute or so, sometimes faster.
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Old 10-24-05, 01:28 PM   #15
Seeteufel
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Toughest ship I've met so far...was the HMS "Sea Biatch". I guess she's still floating around...somewhere...



...sometimes they just refuse to go down...
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