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Old 10-24-05, 01:35 AM   #1
madcap30
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Default General Quarters

HI

I was just thinking to myself (does that alot ) would it be possible to make a "General quarters sound" for DW ?

Like a small button to press, and then the sound plays and all Auto crew station are manned. Dont know if it is possible, but it sure would spice things up a little.

enough ranting from me, keep up the good work.

madcap out
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Old 10-24-05, 02:28 AM   #2
darksythe
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Well you could set up sounds in side of a mission design to play a general quarters sound file.

But to make a button in side of the interface itself would require edits on the executable itself wich im sure sonalysts would frown on.

So in short what you are proposing will not be possible.
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Old 10-24-05, 03:09 AM   #3
madcap30
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okay bummer

im not much into mission design and scripting. But i guess, if thats the only way of making it happen, then i must learn.

keep it real
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Old 10-24-05, 03:13 AM   #4
LuftWolf
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Quote:
keep it real
That's darksythe's specialty.
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Old 10-24-05, 03:32 AM   #5
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Hehe
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Old 10-24-05, 05:34 AM   #6
Bill Nichols
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There is a 'General Quarters' sound file on my site.
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Old 10-24-05, 08:11 AM   #7
Kiwi Zero Six
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What about setting the same voice command for all Auto/Man stations?
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Old 10-24-05, 09:19 AM   #8
Fish
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Quote:
Originally Posted by Bill Nichols
There is a 'General Quarters' sound file on my site.
Yeah, thanks Bill, I use that sound wav in my updated multiplayer maps for weapons free.
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Old 10-24-05, 10:33 AM   #9
SeaQueen
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Default Re: General Quarters

Quote:
Originally Posted by madcap30
HI

I was just thinking to myself (does that alot ) would it be possible to make a "General quarters sound" for DW ?

..

enough ranting from me, keep up the good work.

madcap out
There are a TON of interesting sound effects they could put in DW. One of the my first impressions aboard a warship, even as a mere, "rider," was the sounds. I think in terms of the immersive qualities of the game, that would be the single biggest thing they could expand on. With the graphics as nice as they are, it's a shame there isn't a more elaborate database of sounds to go with it.
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Old 10-24-05, 12:48 PM   #10
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i think it is possible i mean they did the diving alarm on sub command im dam sure this could be done
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Old 10-24-05, 04:45 PM   #11
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Quote:
I think in terms of the immersive qualities of the game, that would be the single biggest thing they could expand on. With the graphics as nice as they are, it's a shame there isn't a more elaborate database of sounds to go with it.
I highly recommend all of Finiteless sound mods, ambient and music.

Also, mission designers can include any sound they want in the game, so long as they include it with the scenario file (it goes with the file in the scenario directory) and link it to a "play .wav" script in the mission.
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Old 10-24-05, 08:32 PM   #12
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Quote:
Originally Posted by Fish
Quote:
Originally Posted by Bill Nichols
There is a 'General Quarters' sound file on my site.
Yeah, thanks Bill, I use that sound wav in my updated multiplayer maps for weapons free.
And that's just one of the reasons I enjoy your maps Fish! <S>

LT Driftwood
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Old 10-25-05, 06:02 PM   #13
Fish
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There is however a problem with user made sound wavs, in muliplayer all players will hear the sound wav, even when you point it to a particular sub (FFG,Helo or P3).
I hope for 102 to be fixed.
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Old 10-25-05, 06:04 PM   #14
Fish
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Quote:
Originally Posted by lrankine
Quote:
Originally Posted by Fish
Quote:
Originally Posted by Bill Nichols
There is a 'General Quarters' sound file on my site.
Yeah, thanks Bill, I use that sound wav in my updated multiplayer maps for weapons free.
And that's just one of the reasons I enjoy your maps Fish! <S>

LT Driftwood
Glad you do LT.

Never thought you and Irankine where the same.
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Old 10-25-05, 08:42 PM   #15
SeaQueen
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Quote:
Originally Posted by LuftWolf
I highly recommend all of Finiteless sound mods, ambient and music.
I'll have to look into it. You know me, I'm probably overly conservative about adding mods.

Quote:
Also, mission designers can include any sound they want in the game, so long as they include it with the scenario file (it goes with the file in the scenario directory) and link it to a "play .wav" script in the mission.
True, but some of these noises are hard to come by. I just remember waking up when I heard, "sunrise," on the ship's intercom, bosun's whistles, bells, etc. There's a whole host of noises that regulate a day on a ship, and they're just a constant background. Ships also make all kinds of funny noises, I guess from the combination of people, temperature changes, air conditioning and plumbing, although I'd be hard pressed to actually say what their origin is.

So far, I think DW gives one the best "feel" for what it's like to be on a warship of any simulator out there, but the fact that it really captures something makes me wish it was perfect. I guess I'm crazy that way.
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