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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2005
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HI
![]() I was just thinking to myself (does that alot ) would it be possible to make a "General quarters sound" for DW ? Like a small button to press, and then the sound plays and all Auto crew station are manned. Dont know if it is possible, but it sure would spice things up a little. enough ranting from me, keep up the good work. madcap out ![]() |
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#2 |
Lieutenant
![]() Join Date: Sep 2005
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Well you could set up sounds in side of a mission design to play a general quarters sound file.
But to make a button in side of the interface itself would require edits on the executable itself wich im sure sonalysts would frown on. ![]() So in short what you are proposing will not be possible. |
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#3 |
Swabbie
![]() Join Date: Mar 2005
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okay bummer
![]() im not much into mission design and scripting. But i guess, if thats the only way of making it happen, then i must learn. keep it real ![]() |
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#4 | |
Ocean Warrior
![]() Join Date: May 2005
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#5 |
Lieutenant
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Hehe
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#6 |
Master of Defense
![]() Join Date: Mar 2000
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There is a 'General Quarters' sound file on my site.
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#7 |
Bosun
![]() Join Date: Jan 2005
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What about setting the same voice command for all Auto/Man stations?
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#8 | |
Eternal Patrol
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#9 | |
Naval Royalty
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#10 |
Sub Test Pilot
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i think it is possible i mean they did the diving alarm on sub command im dam sure this could be done
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DONT FORGET if you like a post to nominate it by using the blue diamond ![]() ![]() ![]() Find out about Museum Ships here: https://www.museumships.us/ Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/ Navy general board articles: https://www.navygeneralboard.com/author/aegis/ |
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#11 | |
Ocean Warrior
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Also, mission designers can include any sound they want in the game, so long as they include it with the scenario file (it goes with the file in the scenario directory) and link it to a "play .wav" script in the mission.
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#12 | ||
Chief
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![]() LT Driftwood
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Retired US Army Paratrooper Virtual Sub Skipper |
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#13 |
Eternal Patrol
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There is however a problem with user made sound wavs, in muliplayer all players will hear the sound wav, even when you point it to a particular sub (FFG,Helo or P3).
I hope for 102 to be fixed. |
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#14 | |||
Eternal Patrol
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![]() Never thought you and Irankine where the same. ![]() |
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#15 | ||
Naval Royalty
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So far, I think DW gives one the best "feel" for what it's like to be on a warship of any simulator out there, but the fact that it really captures something makes me wish it was perfect. I guess I'm crazy that way. |
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