![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Commodore
![]() |
![]()
I'm curious of what kinde of improvements and fixes were made to the sonar engine of DW compare to sub command.
Deamon |
![]() |
![]() |
![]() |
#2 |
Loader
![]() Join Date: Jun 2003
Location: Canada
Posts: 90
Downloads: 5
Uploads: 0
|
![]()
One of the major changes is that the speed of sound in water is now realistic - ~5,000 feet per second give or take.
__________________
![]() |
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
![]()
Also, the engine is true 3-D in all aspects.
The SC engine was stricly 2.5-D, in other words, all calculations were done in 2-D, and then in certain cases, a modifier was applied to make it seem 3-D for gameplay purposes. So, if you setup certain parameters, you could clearly demonstrate that the engine was not doing calculations in 3-D. I've never played SC, so I'm getting this from a person who is intimately familiar with both game and acoustic engines, who is not a member of the Subsim community, so he shall remain nameless. ![]()
__________________
LW ![]() ![]() |
![]() |
![]() |
![]() |
#4 | |
Commodore
![]() |
![]()
Thanks for the info guys.
Quote:
Deamon |
|
![]() |
![]() |
![]() |
|
|