SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-23-05, 06:40 PM   #1
Deamon
Commodore
 
Join Date: Apr 2002
Location: Germany
Posts: 642
Downloads: 5
Uploads: 0


Default DW sonar model

I'm curious of what kinde of improvements and fixes were made to the sonar engine of DW compare to sub command.

Deamon
Deamon is offline   Reply With Quote
Old 10-23-05, 09:33 PM   #2
compressioncut
Loader
 
Join Date: Jun 2003
Location: Canada
Posts: 90
Downloads: 5
Uploads: 0
Default

One of the major changes is that the speed of sound in water is now realistic - ~5,000 feet per second give or take.
__________________
compressioncut is offline   Reply With Quote
Old 10-23-05, 09:39 PM   #3
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

Also, the engine is true 3-D in all aspects.

The SC engine was stricly 2.5-D, in other words, all calculations were done in 2-D, and then in certain cases, a modifier was applied to make it seem 3-D for gameplay purposes. So, if you setup certain parameters, you could clearly demonstrate that the engine was not doing calculations in 3-D.

I've never played SC, so I'm getting this from a person who is intimately familiar with both game and acoustic engines, who is not a member of the Subsim community, so he shall remain nameless.
__________________
LW
LuftWolf is offline   Reply With Quote
Old 11-02-05, 09:35 PM   #4
Deamon
Commodore
 
Join Date: Apr 2002
Location: Germany
Posts: 642
Downloads: 5
Uploads: 0


Default

Thanks for the info guys.

Quote:
Originally Posted by LuftWolf
Also, the engine is true 3-D in all aspects.

The SC engine was stricly 2.5-D, in other words, all calculations were done in 2-D, and then in certain cases, a modifier was applied to make it seem 3-D for gameplay purposes. So, if you setup certain parameters, you could clearly demonstrate that the engine was not doing calculations in 3-D.

I've never played SC, so I'm getting this from a person who is intimately familiar with both game and acoustic engines, who is not a member of the Subsim community, so he shall remain nameless.
Hmm, but what difference do the 3D vs 2D calculations make ?

Deamon
Deamon is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:55 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.