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View Poll Results: (Please read post before responding) Should we alter the DIFAR and VLAD so that the VLAD cannot be u | |||
Leave them as is. |
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7 | 53.85% |
Remove the VLAD Shallow so only DIFAR Shallow could be used in shallow water. |
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6 | 46.15% |
Voters: 13. You may not vote on this poll |
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#1 |
Ocean Warrior
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Edit: Ignore the poll... guess what, I found an even better option! I'm doing this now, and you can't stop me!
![]() ![]() ![]() Ok guys, based on the information that we have, the DIFAR is not simply a less sensitive and outdated version of the VLAD. In fact, the buoys are generally used for different purposed. The sonar array on the VLAD buoy is supposedly designed to work most effectively in deep water, taking full advantage of the acoustic properties of the open ocean. These buoys are not designed to work and do not function effectively in shallow water. For shallow water operations, the DIFAR buoy is still the prefered buoy and actually works better than the VLAD in littoral warfare. So, we have an option about how we can bring the DIFAR back into the game, and simultaneously balance the air-vs-submarine game a bit further in the next version of our mod. However, we cannot directly simulate this in the game, nor can we change the way the interface handles the buoys. All we can do is alter the operating parameters of the sensors on the buoys. This is what I would do: I would remove the sensor entirely from the VLAD Shallow buoy, meaning that you could only use the VLAD Deep buoy effectively. This means, in game terms, for shallow water operations you could only use the DIFAR Shallow buoy. We would also increase the sensitivity of the DIFAR to make them signficantly more useful, close to the VLAD. Cheers, David
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#2 | |
Ocean Warrior
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Removed from previous post:
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Getting them not to drop VLAD Shallow buoys is as simple as removing them from their buoy launchers in the database. The playable version of the platforms would not be changed in any way, as their loadouts are hardcoded within the interface system, although preventing you from loading useless buoys if you want to isn't that big a deal, anyway. ![]() ![]()
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#3 |
Ocean Warrior
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BTW, for the folks who are voting "no", can you give some rational for NOT making the change?
From a gameplay standpoint, this fix won't create any new issues other than having to remember not to load any VLAD Shallows, since the loadout interface will still give you the option. Are you concerned about gameplay balance? Or something else? Since the feeling is that air platforms still have too much of an edge, and it's a shame to have a totally redundant object in the game, I think this change is an obvious one. Any feedback at all is welcome! (especially for you "no" voters, since I think I'm going to do this regardless of what the poll says, so you've got some convincing to do ![]() ![]()
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#4 |
Sonar Guy
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I once did a bit of buoy-modding, where the changes I made to the vlads were to increase the depths, shallow to 400 feet, deep 1200 feet.
At this point, the difar deep buoy still wouldn't be much competitive versus the shallow vlad though. Maybe set it even deeper, say 600? |
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#5 |
Ocean Warrior
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Hmm... how do you change the depths the buoys go to? I couldn't find it.
![]() It seems that all of the buoys go to one depth, and then the actual operating depth of the sensor is determined by the Z parameter in the sensor dialogue. Perhaps we do have some options as to what we can do. :hmm: In that case, I would set the VLAD's to have very deep cables and the DIFARS to have more shallow cables. Ha, that would be much better.
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#6 |
Seaman
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I really don't like the idea of making an entire class of buoys useless...
This is all here. If we can try to make VLAD less effective in shallows, I'm with you But I find your solution really too radical. And then having to remember every time you load buoys about that... Yuck! I feel better if we can use a poor quality sensor instead. |
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#7 |
Ocean Warrior
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Ok, I've found the perfect, and realistic option.
All sonobuoys go to the same depth after launch (this is the transmitter on the surface) and then the delay of them coming online is to simulate a cable deploying with the sonar array down to the proper length. The difference between the Deep and Shallow buoys is the simulated length of the cable, and this is controlled by the Z offset in the sensor dialogue. If the depth of the water is less than this offset, the buoy doesn't show any contacts, simulating that the array cable of the buoy is sitting on the bottom. So, disabling the VLADs for shallow water operations is as simple as making the cable length longer. This means that we CAN have two depths of VLADs, one around, as MaHuJa suggested around 600 ft and one around 1200 ft or so, whatever we want. So, this is what I am going to do. I am going to set the VLAD Shallow cable to be deeper than the DIFAR Deep cable, and set the VLAD deep cable to be really deep. I am also going to increase the sensitivity of the DIFAR to be as close to the VLAD as possible without exceeding it. And presto! We have everything we can ask for! ![]() So, this is what I am going to. Yeah! Realistic buoys, the DIFAR is useful now for shallow water and the VLAD is useful now for deep water, the way it should be! ![]() I'm pumped about this one, that useless DIFAR was getting on my nerves. ![]() Unfortunately, the problem with this is that we still have to deal with the AI platforms dropping the deep buoys in shallow water. Any thoughts on how to deal with this? ![]() Since only very few AI launchers use the VLAD buoys, I can perhaps create a new VLAD with the short cable and assign it to the AI buoy launchers, that wouldn't be too hard. I can't find any doctrines that relate to aircraft launching buoys, however, which is strange. I need to keep looking. :hmm:
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#8 |
Ocean Warrior
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Does anyone have any idea how AI air-platform sonobuoy behavior is controlled?
I can't find any doctrine that appears to be associated with it. Also, the platforms seem to drop the buoys based on the depth of the water, and I'm hoping to be able to find a way to control this, so that they use VLADs and DIFARs that we are planning on modifing in a correct way (eg. no VLADs in shallow water). My abilities to test this are also limited because I can't seem to get the platforms to drop buoys in tests... how do you mission designers get them to drop buoys?
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#9 |
Ocean Warrior
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Based on my testing, it's as if the AI for air-platforms isn't even implimented... :hmm:
But if there is no doctrine for dropping buoys, then why do they drop them occasionally? One thing is for sure, AI platforms need a lot of work. But if there isn't even a doctrine-level command for buoys, then how are we supposed to improve it? Does anyone out there know anything about the AI for air-platforms? Even the smallest bit of information would help, as I've never really thought about it before, but if we could get AI platforms to prosecute effectively (or even modestly...) then it would certainly make a huge difference for mission designers. As it stands now, the only way for mission designers to have effective air-platform prosecutions is to pre-lay the buoys during the mission design, and no one really likes that option, although it would work in terms of getting loitering air-platforms to actually be effective in prosecuting targets, maybe. HELP! ![]()
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#10 |
Grey Wolf
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The idea of improving the DIFAR capabilities to match the VLAD is certainly appaling. How bout this? Have the DIFAR keep the existing length of 90/400 and set the VLADs for 800/1200.
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#11 |
Ocean Warrior
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Ok. Sounds good to me.
![]() I was just waiting for an expert. ![]() ![]() Thanks OS! ![]() ![]()
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#12 |
Grey Wolf
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Thanks for the flowers LW. :rotfl:
Seriously now, even tho I initially voted No on the poll - on second thought this concept makes sense and would greatly improve the capabilities of the Air assests. Especially in view of the changed sonar performances on the various plattforms and the resulting increased "reality" factor. The bubbleheads prolly wont like it, but with this change the playing field would be pretty even, spoken just from the point of buoy vs sub. As a P3 operator you now have to carefully think which buoys to take and which to use in any given tactical/enviromental situation. On a lighter note ... this change would be a bitch as I will have to rewrite a good deal of the P3 OWTOP ![]() |
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#13 |
XO
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Allways realism,
![]() Maybe yo have then to increase the number of other buoys?
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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#14 |
Ocean Warrior
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We have a better option!
![]() I can alter the cable lengths of the buoys independently. So the DIFAR will be Shallow-40, Deep-400 just as it is now. But the VLAD will be, tentatively, Shallow 600 or 800, Deep 800 or 1200 reflecting their deep-water only capabilities in real life. I still have to decide the exact depths, but the depths OS suggested seem right to me, but maybe a little too deep for gameplay. So we can have it all! ![]()
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#15 | |
Silent Hunter
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