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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Hi guys,
I read in another thread about historical early war departures with all that party (band, beautiful nurses and applause). But in middle/late war the departure becomes more 'secret", so no more parties and only into subpens. If this is true it's easy to adjust in HT/RUB. What do you think? Somebody here have more info? Rubini. |
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#2 |
Sailor man
![]() Join Date: Sep 2005
Posts: 47
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great!, i was thinking about removing it in my mod, however my reason was to improve performance. (its not fun to leave port whit a low end computer and the nurses is doing the robot)
but now i got a historical reason to remove them ![]()
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#3 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
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yup - mid to late war departures took place in secret at night and with the electric engines running until port was cleared (electric engines so they didnt trigger acoustic mines)
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#4 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
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Good idea. There were many allied spies in French harbours.
I think that "outcoming" from base should be secret, but "incoming" to base rather not. Returning uboot, especially after succes patrol, was awaited with band, applause and officers from headquarters. |
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#5 |
A-ganger
![]() Join Date: Jun 2005
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I certainly like the idea. I'm playing in 44 now and it just doesn't feel right to be leaving from the docks with the bands and cheering crowds. A subpen in the middle of the night would be more appropriate.
My feeling is that the change should come around mid or late 43. The atmosphere changed then for the U-boat force -- they weren't the hunters anymore but the prey. Skulking away in the dark without a sendoff reinforces the psychology of the point. |
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#6 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
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This could be done with a future version of SH3 commander - just change the locations in the campaign_lnd.mis file for all such ports.
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#7 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
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Is it totally impossible to mod so there is a possibility to choose electric motors when surfaced?
Immersion would be very high if I could sneak out on e-maschinen and turn on diesels after port is far and well behind, as in reality ![]() |
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#8 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Despite of the good ideas commented here the unique thing possible to do now is work with LND file and set two points for departure in each harbour. One, in a open dock, with all that party and the other in a subpen. It's a shame, but it's not possible to run with eletric engines when surfaced and it's not possible to choose your departure hour in the game. But I guess that is better than nothing.
We have another glitch: some ports don't have subpens like Wilhelmshaven, Flensburg and Toulon. Heffalump suggest after middle 1943. Is this 'date' ok? More comments? Rubini. |
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#9 |
Silent Hunter
![]() Join Date: Jul 2002
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Sounds good to me.
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#10 |
Crusty
![]() Join Date: Apr 2005
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It is possible to choose the departure hour. I recall seeing the value in one of the main config files.
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#11 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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oRGy,
I guess that is not possible. The hour is randomly changed each time you start a patrol (but in increments of ~8hs). I think that is hardcoded. Do you have another info? Rubini. |
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#12 |
Crusty
![]() Join Date: Apr 2005
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Well, I never tested it so maybe it is randomised, but I recall seeing the hour info in one of the cfgs. Try main.cfg or basic.cfg. These might have an effect.
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