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Old 10-22-05, 09:47 PM   #1
Rubini
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Default Departure with band&nurses or in subpen?

Hi guys,

I read in another thread about historical early war departures with all that party (band, beautiful nurses and applause). But in middle/late war the departure becomes more 'secret", so no more parties and only into subpens. If this is true it's easy to adjust in HT/RUB. What do you think? Somebody here have more info?

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Old 10-22-05, 11:40 PM   #2
deckard
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great!, i was thinking about removing it in my mod, however my reason was to improve performance. (its not fun to leave port whit a low end computer and the nurses is doing the robot)
but now i got a historical reason to remove them
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Old 10-23-05, 03:22 AM   #3
Letum
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yup - mid to late war departures took place in secret at night and with the electric engines running until port was cleared (electric engines so they didnt trigger acoustic mines)
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Old 10-23-05, 04:45 AM   #4
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Good idea. There were many allied spies in French harbours.
I think that "outcoming" from base should be secret, but "incoming" to base rather not.
Returning uboot, especially after succes patrol, was awaited with band, applause and officers from headquarters.
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Old 10-23-05, 07:30 AM   #5
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I certainly like the idea. I'm playing in 44 now and it just doesn't feel right to be leaving from the docks with the bands and cheering crowds. A subpen in the middle of the night would be more appropriate.

My feeling is that the change should come around mid or late 43. The atmosphere changed then for the U-boat force -- they weren't the hunters anymore but the prey. Skulking away in the dark without a sendoff reinforces the psychology of the point.
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Old 10-23-05, 07:45 AM   #6
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This could be done with a future version of SH3 commander - just change the locations in the campaign_lnd.mis file for all such ports.
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Old 10-23-05, 08:06 AM   #7
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Is it totally impossible to mod so there is a possibility to choose electric motors when surfaced?

Immersion would be very high if I could sneak out on e-maschinen and turn on diesels after port is far and well behind, as in reality
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Old 10-23-05, 08:44 AM   #8
Rubini
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Despite of the good ideas commented here the unique thing possible to do now is work with LND file and set two points for departure in each harbour. One, in a open dock, with all that party and the other in a subpen. It's a shame, but it's not possible to run with eletric engines when surfaced and it's not possible to choose your departure hour in the game. But I guess that is better than nothing.

We have another glitch: some ports don't have subpens like Wilhelmshaven, Flensburg and Toulon.

Heffalump suggest after middle 1943. Is this 'date' ok?
More comments?


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Old 10-23-05, 11:39 AM   #9
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Sounds good to me.
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Old 10-24-05, 08:46 AM   #10
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It is possible to choose the departure hour. I recall seeing the value in one of the main config files.
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Old 10-24-05, 09:10 AM   #11
Rubini
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oRGy,

I guess that is not possible. The hour is randomly changed each time you start a patrol (but in increments of ~8hs). I think that is hardcoded. Do you have another info?

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Old 10-24-05, 09:16 AM   #12
oRGy
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Well, I never tested it so maybe it is randomised, but I recall seeing the hour info in one of the cfgs. Try main.cfg or basic.cfg. These might have an effect.
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