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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
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Hi all
5 torpedos, 5 impacts on a C2 and cargo not destroyed. Is it right ? I don't understand. It's very strange no ? Thank for your help ! EDIT oups, perhaps it's not the good forum here. |
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#2 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
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That is odd. Sometimes this does happen I guess. What is the status of the ship after 5 hits. Moving on, sitting still on fire, badly listing????
I have had badly damaged ships take hours to sink, I have also had badly damaged ships which I was sure were dead miraculously repair themselves after a couple hours and get under way again. But 5 hits should bring it down. Better luck on the next one. Look for the Ship vulnerability mod - it shows different areas of the merchants most vulnerable spots. Using this its not a problem to bring down large merchants with one or two hits. ![]()
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Nuke 'em till they glow! |
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#3 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
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Ok, but it will be less realistic no with this mod ?
Thank for your help. It's not a bug. It's me. I've need more training ![]() |
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#4 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
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I don't find The Ship vulnerability mod.
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#5 | |
GWX Project Director
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However, you can just use IRFANVIEW to look at the TGA file for the C2 and remember the weak points later. ![]() That way, you don't have to install the mod. [/i] |
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#6 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
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But where the TGA files for C2 ?
![]() EDIT Ok I've seen it Thank you very much ![]() |
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