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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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3DSMax v5.1
1. get the plugins - Import plugin OBJ2MAX from http://www.habware.at/duck4.htm - Export plugin MAX2OBJ from http://www.habware.at/duck4.htm 2. install the plugins - copy Obj2Max.dli to \3dsmax5\plugins - copy Max2Obj.dle to \3dsmax5\plugins - the HLP files for these plugins goes to the same folder 3. import an OBJ model - start 3DSMax, the plugins will normally load automatically - select Import... from the File menu - choose Wavefront *.obj as filetype and select the OBJ model - now you see this import dialog, make the settings as in this screen - type in the material file (*.mtl) created by Pack3D ![]() - select OK, also on the next warning dialog Now if the model was loaded you will see that all faces are inverted, that's normal for Wavefront OBJ models, we must invert them again. - select the model an convert it into "Editable Mesh" ![]() - now choose the Element selector and select the whole model ![]() - once selected scroll down the modifier panel to the "Surface Properties" - click the Flip Button in the "Normals" section ![]() If you want to work with the textures, open the material editor - pick a material group - take the material picker and click with it on the model ![]() Now the material described in the *.mtl file from the models are loaded in the material group and you can work with this group ![]() 4. export to a OBJ model - don't forget to flip the faces again before exporting - select the whole model and choose again the Flip Button in the "Normals" section - convert the model back to "Editabel Patch" ![]() - select Export... from the File menu - choose Wavefront *.obj and the location to export - now you see the export dialog, make the settings as in this screen ![]() - if you changed the textures you must also select "use materials" and "create matarial library" 3DSMax v7.1 - install the Service Pack 1 for Max 7, get it here - don't install any 3rd party OBJ plugins because the Max7 Service Pack comes with build-in OBJ plugins - the import/export works in the same way as in Max 5 Max7.1 Import dialog: ![]() Max7.1 Export dialog: ![]() |
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#2 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
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Great!
Is most important the update? if you have other tutorial is welcome... spec-sample uvw remap-tex Best Regards UBOAT234 |
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#3 |
Electrician's Mate
![]() Join Date: Aug 2005
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![]() ![]() Great help ![]() ![]() |
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#4 |
Electrician's Mate
![]() Join Date: May 2005
Location: Spain
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That's good for the 3dmax users.... and many thanks
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#5 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
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#6 |
Electrician's Mate
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Any tip on the .mtl export settings?
About scale, it seems the models are reduced 360 times (more less) of the 1:1 actual size. The Evarts Destroyer Escort is 89.5 meters in lenght and 11.1 meters on beam, the .obj is 0.227 meters in lenght and 0.033 meters on beam. |
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#7 | |
Pacific Aces Dev Team
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![]() Some other models don't need this i.e. the skydomes, they are scaled in the 3D engine ![]() |
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#8 | ||
Electrician's Mate
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#9 |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
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May there can be a subsection for the Mods forum for tutorials like this?
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#10 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
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There's already a little tutorials list in the mod list.
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#11 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
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Hi for all,
I have need of tutorial and mini instruction base, for modify obj in 3ds. I have installed 3ds 7.1... my first. Is a jungle of command... Sigh! Is very demoralizing... My knowledge is down! Bye UBOAT234 |
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#12 |
Sailor man
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Easy Question,
Ive searched every folder in the Silent Hunter III folder, where are the OBJ's? |
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#13 | |
Pacific Aces Dev Team
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#14 |
Gunner
![]() Join Date: Apr 2005
Location: Germany
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how can I import the modified .obj file back into the .dat file?
For example: First I open "NOTM_T2.dat" with Pack3d, then select the 3dmodels tree, and click onto the "NOTM_T2". When I try to import a modified version of the NOTM_T2(T2 tanker main model) PACK3D tells me that the filetype can't be imported. thx for help |
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#15 |
Navy Seal
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Do you have this plugin for version 4.2?
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